Salvage: Workable on any item in the game
Cost: 5000 LP
Location in Skill Tree: New Branch from Carpentery
attributed Used: Str x Intel
Quality Output Skill: Carpentry
Item Requirement: *New Item* Hammer (Required by smithy of a Common Ore x 2 + Branch X 1)
Each Attribute Multiple Count = 1 : .02
I.E. STR 10 X Agil 10 = 100, which would be 2%
Each 1% would the the total number of materials possible to salvage (Soft Cap this at 75%?)
I.E. Drying Frame Takes 7 Branches; Each Item has a Salvage check; so 7 checks would be done during the salvage.
You have a possibility of getting 100% salvage, but its not going to happen, and you may only get 25%.
Once Salvage has started, the Item in question is lost.
Quality of item being salvaged can not produce a higher quality item
Maybe refuse this on Mines, Houses, Containers should auto drop their contents.
Output of salvage should Auto-Drop to ground, and not enter into inventory.
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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
Re: To Destroy or Salvage?
I like the idea of salvaging... But seriously, why metal hammers? If this would be implemented I want STONE HAMMERS.
I like apple juice.
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Talauna
- Posts: 6
- Joined: Mon Mar 29, 2010 12:15 am
Re: To Destroy or Salvage?
And again, why the need for hammers at all?
Maybe the hammer will define the quality levels?
Stone Hammer Q 1-30 ?
Metal Hammer Q 10 - X ?
Maybe the hammer will define the quality levels?
Stone Hammer Q 1-30 ?
Metal Hammer Q 10 - X ?