I am excited about this development with cows, and should it prove successful look for both its expansion and new animals getting this effect. Sheep with wool patterns? Horses with mottled hides? Pigs with patches? Yes PLEASE!
Eventually, I hope this gets extended to wild animals as well, though we'd only be able to appreciate their randomly generated hides rather than influence it.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Dynamic Cow
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Wonderful
- Posts: 108
- Joined: Sat Mar 01, 2014 4:17 pm
Re: Game Development: Dynamic Cow
Oh my god this new hat is so cute!!!
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NoBizd
- Posts: 76
- Joined: Mon Apr 23, 2012 4:49 pm
Re: Game Development: Dynamic Cow
Yeah, I've missed second part of this line. My bad, thanks for this!jorb wrote:That has been fixed, as the notes say.NoBizd wrote:Have you fixed bodies of Cave Louse and bats from bat dungeons or they still can't be put into knarr cargo?
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Game Development: Dynamic Cow
where is PINK color !?!? i wanna PINK pony
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Dynamic Cow
A moo riffic update
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Scilly_guy
- Posts: 337
- Joined: Thu Feb 24, 2011 4:32 pm
Re: Game Development: Dynamic Cow
My best looking cows are the ones I killed yesterday :'(
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Dynamic Cow
Hey man, this seems like a pretty cool thing. How did you end up implementing it so itll breed selectively and resemble their parents.loftar wrote:For those wondering about the performance implications of individual cow textures that I've written about previously, I realized that the vast majority of the overhead of drawing cows is in switching vertex data anyway, and that switching textures in addition to that shouldn't be a big deal at all. I've tested and confirmed this to be the case on my own hardware, at least.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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Myrgard
- Posts: 296
- Joined: Thu May 16, 2013 5:26 pm
Re: Game Development: Dynamic Cow
Edit after login on... christ fuck are those cows ugly... also it will make it somewhat harder to differentiate between adult and calf since we can't rely on colour coding any more.
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Dynamic Cow
I'm also a bit curious about the logic behind the system. It's one thing to do what DF does with descriptive words, but another entirely to do what you've done here!Astarisk wrote:Hey man, this seems like a pretty cool thing. How did you end up implementing it so itll breed selectively and resemble their parents.loftar wrote:For those wondering about the performance implications of individual cow textures that I've written about previously, I realized that the vast majority of the overhead of drawing cows is in switching vertex data anyway, and that switching textures in addition to that shouldn't be a big deal at all. I've tested and confirmed this to be the case on my own hardware, at least.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Dynamic Cow
Thanks, but it's not all that complicated. Each individual just has a number (seven, specifically) of individual "genes", each of which affects the output texture in an smooth and continuous manner, and at the time of insemination each gene is individually selected at random from either mother or father, and then randomized somewhat.Astarisk wrote:Hey man, this seems like a pretty cool thing. How did you end up implementing it so itll breed selectively and resemble their parents.
"Object-oriented design is the roman numerals of computing." -- Rob Pike