Game Development: Dynamic Cow

Announcements about major changes in Haven & Hearth.
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ctopolon4
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Re: Game Development: Dynamic Cow

Post by ctopolon4 »

BBC to male (better somewhere on top) ¦]
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Aceb
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Re: Game Development: Dynamic Cow

Post by Aceb »

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Oh yeah, it's so hard to tell the difference between one and another...

DISCLAIMER: This is after I trimmed my herd and it wasn't a problem, unless You play with view so high above sky that Your own char looks like ant... it's your problem.
A quest for a hat. - W10
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eliminoid
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Re: Game Development: Dynamic Cow

Post by eliminoid »

That remids me of Spinda coloring mechanic from Pokemon!
Hi
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tyrtix
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Re: Game Development: Dynamic Cow

Post by tyrtix »

meantime 160 heartlings on... oh man, oh man, i see the same exact issues in other games, and the SAME EXACT way to not take care of things from different devs.
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Aceb
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Re: Game Development: Dynamic Cow

Post by Aceb »

tyrtix wrote:meantime 160 heartlings on... oh man, oh man, i see the same exact issues in other games, and the SAME EXACT way to not take care of things from different devs.
I know that many people I used to play with, changed their playtime in favor of World of Warcraft (Battle of Azeroth DLC came out). I don't see a reason why it would be H&H problem in that matter and how jorbtar would have any way of preventing that. There's always more to dropping player count.
A quest for a hat. - W10
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jorb
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Re: Game Development: Dynamic Cow

Post by jorb »

tyrtix wrote:meantime 160 heartlings on... oh man, oh man, i see the same exact issues in other games, and the SAME EXACT way to not take care of things from different devs.
Feel entirely free to suggest improvements, oh sage one.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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shubla
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Re: Game Development: Dynamic Cow

Post by shubla »

tyrtix wrote:meantime 160 heartlings on... oh man, oh man, i see the same exact issues in other games, and the SAME EXACT way to not take care of things from different devs.
If devs wanted players the would probably just reset the world. But maybe they dont want players that badly.
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Potjeh
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Re: Game Development: Dynamic Cow

Post by Potjeh »

jorb wrote:
tyrtix wrote:meantime 160 heartlings on... oh man, oh man, i see the same exact issues in other games, and the SAME EXACT way to not take care of things from different devs.
Feel entirely free to suggest improvements, oh sage one.
It's not like you listen.
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jorb
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Re: Game Development: Dynamic Cow

Post by jorb »

Potjeh wrote:
jorb wrote:
tyrtix wrote:meantime 160 heartlings on... oh man, oh man, i see the same exact issues in other games, and the SAME EXACT way to not take care of things from different devs.
Feel entirely free to suggest improvements, oh sage one.
It's not like you listen.
That I do not immediately jump at the opportunity of implementing your most terrible ideas does not mean that I do not listen to them. Several of your ideas have made it into the game. Not sure why you're salty.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Potjeh
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Re: Game Development: Dynamic Cow

Post by Potjeh »

It's not about concrete ideas, it's about the core concepts. You consistently refuse to admit that stat and quality inflation is a problem, and in fact pretend that it's an actual endgame. Why do you think everyone waits for world reset to play, and only plays for the first couple of months?
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