or let us trespass and finish roads without turn on the criminal
same with rare resources
charter could cost x2 weariness when outlaw
waiting 2-6 real days after mistake or necessity - SUCKS
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ctopolon4
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Aceb
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Re: let us use charters when outlaw
Just don't make mistakes then. Otherwise, there's no real punishment in being an outlaw.
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ctopolon4
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Re: let us use charters when outlaw
no charter for questing, trade, friends - not real punishment ?
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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Aceb
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Re: let us use charters when outlaw
Isn't it simplier to just not fuck it up with running everywhere with criminal acts turned on and they "ohhhh nooo, i did a crime...."
Your idea is just simply that: "Instead of me watching myself next time, let's make it as QoL thread, because I don't want to pay for my mistakes".
Maybe if You would put it differently I might react other way.
Your idea is just simply that: "Instead of me watching myself next time, let's make it as QoL thread, because I don't want to pay for my mistakes".
Maybe if You would put it differently I might react other way.
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ctopolon4
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Re: let us use charters when outlaw
just turn on criminal to trespass and turn it off every 10 sec when u questing with claimed roadsAceb wrote:Isn't it simplier to just not fuck it up with running everywhere with criminal acts turned on and they "ohhhh nooo, i did a crime...."
Your idea is just simply that: "Instead of me watching myself next time, let's make it as QoL thread, because I don't want to pay for my mistakes".
Maybe if You would put it differently I might react other way.
just dont touch ur road if someone expand claim on it somewhere
just dont pick salt if it under village claim
just not finish roads to make it usable in both directions
just dont touch wild animal if it dies on claim
Last edited by ctopolon4 on Wed Sep 19, 2018 2:56 pm, edited 1 time in total.
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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Aceb
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Re: let us use charters when outlaw
I do.ctopolon4 wrote: just turn on criminal to trespass and turn it off every 10 sec when u questing with claimed roads
just dont touch road if someone expand claim on it somewhere
just dont pick salt if it under village claim
just not finish roads to make it usable in both directions
just dont touch wild animal if it dies on claim
I do only if I claimed and secured the area. (or be like others and use vandal alt)
Just don't. That's easy. You're questing anyway! D:
You don't have to finish it to travel both ways, waylaid is perfect buff.
Shame on You, letting it die on claimed land. (this one should be fixed)
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DDDsDD999
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Vigilance
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Re: let us use charters when outlaw
tbh i think the intended effect of this mechanic was far far far missed. assuming it is "preventing people from jumping around and "hearthvaulting" as they used to be able to"
it's just a nuisance and i think the penalty to being a criminal should be a lot more meaningful than "I need to use my alt to travel around in my stead."
it's just a nuisance and i think the penalty to being a criminal should be a lot more meaningful than "I need to use my alt to travel around in my stead."

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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vatas
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Re: let us use charters when outlaw
Would it be too confusing/hassle if you would have alternative Criminal Acts toggle that only allows you to leave trespass scents?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Aceb
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Re: let us use charters when outlaw
Yes because having a criminal acts on hotkey so You just literaly do 2 button clicks in a second is too much a hasstle.





