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Wonderful
- Posts: 108
- Joined: Sat Mar 01, 2014 4:17 pm
Re: let us use charters when outlaw
Trespassing scent in general is sort of “meh”. It’s not useful for much aside from knowing someone has been on your land. Rummaging is the superior cousin. In my opinion you shouldn’t be stalked for criminal acts for trespassing at all as people who don’t want you to go somewhere build walls and gates.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: let us use charters when outlaw
Just for the record, the reason behind disabling charterstones when outlawed is not for "punishment", but simply to ensure that you can't teleport in and out of hearthvaults without others being able to follow you.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: let us use charters when outlaw
loftar wrote:Just for the record, the reason behind disabling charterstones when outlawed is not for "punishment", but simply to ensure that you can't teleport in and out of hearthvaults without others being able to follow you.





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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: let us use charters when outlaw
So you say ihe needs to apply this to roads (and all other forms of teleportation) too?DDDsDD999 wrote:loftar wrote:Just for the record, the reason behind disabling charterstones when outlawed is not for "punishment", but simply to ensure that you can't teleport in and out of hearthvaults without others being able to follow you.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Wonderful
- Posts: 108
- Joined: Sat Mar 01, 2014 4:17 pm
Re: let us use charters when outlaw
People get annoyed already at people loading up characters and chartering away when they get raided. I don't see how it's any less annoying that Jorbtar prevent thieves from loading up and chartering...
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: let us use charters when outlaw
teleporting is always abused.
remove teleporting all together.
world 8 was much more fun without teleporting ;p
remove teleporting all together.
world 8 was much more fun without teleporting ;p
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game ideas
game ideas
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: let us use charters when outlaw
not raidable hearthvault?loftar wrote:Just for the record, the reason behind disabling charterstones when outlawed is not for "punishment", but simply to ensure that you can't teleport in and out of hearthvaults without others being able to follow you.
STASON#7865
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: let us use charters when outlaw
Wasn't something there that when siege is on and V-claim drops to 55k, it's disabled from usage?Wonderful wrote:People get annoyed already at people loading up characters and chartering away when they get raided. I don't see how it's any less annoying that Jorbtar prevent thieves from loading up and chartering...
Also, if we wanna nerf teleport or remove it entirely then make world x2 smaller or have roads include 3 tiles wide paving for it to work.
+ even if someone ports to vault, things like Kiln, smelter and stuff cannot be ported, so You can always bash it down. Unless someone gathered materials good enough to be able to rebuild it, then even porting away wouldn't stop them so...
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: let us use charters when outlaw
What loftar described makes it so that only one Hearth Vault needs to be sieged unless perpetrator manages to sneak out with non-teleport methods. If you could use Charter Stones while outlaw you could just jump between several hard-to-raid Vaults, forcing people to siege all of them.ctopolon4 wrote:not raidable hearthvault?loftar wrote:Just for the record, the reason behind disabling charterstones when outlawed is not for "punishment", but simply to ensure that you can't teleport in and out of hearthvaults without others being able to follow you.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: let us use charters when outlaw
Still wouldn't do shit, trying to watch all the gates of a village during the 16-40 hours of a siege with enough people to kill anyone that tries to escape is a laughable concept. Even if you do see them escaping, the runner needs to have the brain of a nematode to not just speed-buff out of there.Granger wrote:So you say ihe needs to apply this to roads (and all other forms of teleportation) too?





