A special cart that have space to place 4-6 stockpiles inside without wheelbarrows.
This cart will be loaded by RCM with filled wheelbarrow, and same for unloading with empty willbarrow.
Leashed horse is required to move(binds to horse you are in, not for you)
Can move thought levels, crossroads etc.
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Stockpile cart
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Stockpile cart
It's called a cart/wagon filled with wheelbarrow's son.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Stockpile cart
1. I did not ask you what it's called
2. This idea is about optimization and convenience for transferring, with new mechanic of holding stockpiles inside objects without wheelbarrow.
2. This idea is about optimization and convenience for transferring, with new mechanic of holding stockpiles inside objects without wheelbarrow.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Stockpile cart
If such a thing is implemented, then it should take materials equivalent to or near equivalent to that required to build the number of wheelbarrows it carries, to ensure the 'resource cost' to 'convenience' ratio remains the same.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Stockpile cart
Think about the steps that would be required to load it. It doesn't sound more convenient to me, unless you find a one-time "time investment" of making six wheelbarrows (or 10 for a wagon iirc) is more than all the extra clicks you need for loading and dumping the same wheelbarrow over and over again: grab stockpile, lift wb, dump wb into "cart," drop wb, repeat. You're adding two extra clicks into the process per stockpile to save on the relatively low cost of making extra wheelbarrows. So @Lunarius... it should probably be cheaper than a wagon if it carried the same number of loads?Fostik wrote: This idea is about optimization and convenience for transferring, with new mechanic of holding stockpiles inside objects without wheelbarrow.
I can't think of a practical way of using this without adding multiple clicks per cart load. Correct me if I'm wrong or if you have a better procedure in mind where people would use this over just making more wheelbarrows.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Stockpile cart
You've definitely nailed the core annoyance with these issues for me, repetition of wheelbarrow interactions. It would be great if we could just load stockpiles into wagons/carts, and the stockpile occupies an item slot. Then you just bring 1 wheelbarrow with you instead of 20 per wagon, load up all your stockpiles at the destination and unload them on the return.MagicManICT wrote:Think about the steps that would be required to load it. It doesn't sound more convenient to me, unless you find a one-time "time investment" of making six wheelbarrows (or 10 for a wagon iirc) is more than all the extra clicks you need for loading and dumping the same wheelbarrow over and over again: grab stockpile, lift wb, dump wb into "cart," drop wb, repeat. You're adding two extra clicks into the process per stockpile to save on the relatively low cost of making extra wheelbarrows. So @Lunarius... it should probably be cheaper than a wagon if it carried the same number of loads?Fostik wrote: This idea is about optimization and convenience for transferring, with new mechanic of holding stockpiles inside objects without wheelbarrow.
I can't think of a practical way of using this without adding multiple clicks per cart load. Correct me if I'm wrong or if you have a better procedure in mind where people would use this over just making more wheelbarrows.
Edit: so while operating a wheelbarrow, you can just RMB the stockpile into the wagon directly, do this for 19 stockpiles, then toss the wheelbarrow in. Instead of unloading 20 wheelbarrows, picking up the stockpile, picking up the wheelbarrow, putting the wheelbarrow back in (20 times), then repeating for the unload.
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Stockpile cart
Maybe a new item to take up a slot in the wagon or cart could serve the purpose of holding the stockpile. It can sit empty in the cart or wagon, and when a wheelbarrow is dumped on it one of them will fill. Some new type of crate I guess. The reason I suggest that is jorbtar has seemed kind of against being able to just dump piles of rocks and dirt into the slots of a wagon willy nilly. Give us crates meant to hold 1 stockpile of whatever. They can be lifted out of the wagon, or left in the wagon and dumped right into. Same goes for carts. The recipe can include boneglue to satisfy jorbs...urges. This will let us use one wheelbarrow for a wagon full of these crates, and not have to open the wagons inventory every time(top left item should be interacted with first, be it an empty one if trying to fill or a full one if trying to take).
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Stockpile cart
Which is why I love the idea at its core. I'm just not sure how it can be implemented to make it better than we currently have without making the game "too complex" or more mystical key chords needed to perform an action. There's something to be said for making the user interface as simple as possible (without being simplistic and useless).Dakkan wrote:You've definitely nailed the core annoyance with these issues for me, repetition of wheelbarrow interactions.
You might have something with the way the interface could work, Dakkan, but everything looks great on paper until actually implemented and used.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Stockpile cart
I'm all for trying to predict ways these ideas won't work before implementing! Currently though I have a mouse button dedicated for a->l solely for moving stuff en masse in wagon, and wagon-stockpiles that are automatically deposited/pulled from seem like a wonderful alternative to well over a year and a half of angrily playing the keyboard shortcut symphony like the most boring Dr. Phineus Phibes ever conceived.MagicManICT wrote:Which is why I love the idea at its core. I'm just not sure how it can be implemented to make it better than we currently have without making the game "too complex" or more mystical key chords needed to perform an action. There's something to be said for making the user interface as simple as possible (without being simplistic and useless).Dakkan wrote:You've definitely nailed the core annoyance with these issues for me, repetition of wheelbarrow interactions.
You might have something with the way the interface could work, Dakkan, but everything looks great on paper until actually implemented and used.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Stockpile cart
I might be a little dense today as the first coffee is still working it's way to reach my brain, but:MagicManICT wrote:grab stockpile, lift wb, dump wb into "cart," drop wb, repeat.
Why shouldn't it be possible to operate a wheelbarrow on such a cart the same way as you operate it on any other eligble objects (like a tar kiln)?
No lifting is involved there...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020