This is a rather interesting idea.
But a bad idea in economics.
Giving a curio that people sought after from a king would
A)make hermit more behind.
B)make "a single" curio more sought after then others pushing others out.
C)the balancing of kingdom curios could be easily off.
D)give a person (the king) an unfair advantage with being able to bribe/get ahead with a single item.
~~~
Now I dont mind this much. But this would really really need balancing. Not just for that but they would also need to give other players stuff~ kingdom dick sucking is not ideal for some. Special in the currently meta of the game where only one grand kingdom is really active. (I know there is a few minutes ones)
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maze
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Re: Give each Realm type a "signature" curiosity
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Robben_DuMarsch
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Re: Give each Realm type a "signature" curiosity
It would certainly create some "kingdom dick sucking."
It would also create a few more independent kingdoms, groups that want their own bite at the apple.
In general, it would further incentivize player interaction ("dick sucking" or trading), or in the alternative competition (creating your own kingdom.)
Both of these things are valuable additions to the "endgame."
It would also create a few more independent kingdoms, groups that want their own bite at the apple.
In general, it would further incentivize player interaction ("dick sucking" or trading), or in the alternative competition (creating your own kingdom.)
Both of these things are valuable additions to the "endgame."