In Rune Factory 4, you could plant dungeon seeds and grow dungeons with difficulty that scaled with the seed level. I think it was a cute mechanic.
http://kaze-no-travelers.tumblr.com/pos ... is-area-in
You should really play rune factory sometimes, it's a fun series.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Crop Dungeons
❤Haven's most kawaii retarded ethot karen❤


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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Crop Dungeons
And here I thought you were going to suggest something interesting, like wild Wickermen dungeons in fields of wild barley.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Luanes
- Posts: 204
- Joined: Wed Apr 12, 2017 8:06 pm
Re: Crop Dungeons
Maybe something like every "grid" could have a "secret" dungeon or localized resource based upon some specific trees / crops distribuition. So, for unlocking those, it would need to "plant" more over the walls