Greets peeps.
as I was boating by i saw this dude shoot a fox and get 1008 lp points for killing it. Anyhoo it never occured to me what Q his sling was. Which got me a thinking, what determins Q in slings.
Now i know the Q of the string has a factor. But what about sowing or stats? Also what # should my markenmenship be at if i wanted to say hunt lvl X boars.
thanx for the help and your replies.
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joojoo1975
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Q of slings
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sabinati
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Re: Q of slings
q of string, softcapped by survival
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joojoo1975
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Re: Q of slings
when u say softcapped, what does that mean m8?
and thanx for your reply.
and thanx for your reply.
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Blxz
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Re: Q of slings
It is not an absolute limit. But if you survival is lower than the average quality of the strings then the sling quality will be lowered becuase your skill is not high enough. Maybe an average between what the sling would have been and your survival skill.joojoo1975 wrote:when u say softcapped, what does that mean m8?
and thanx for your reply.
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Rhiannon
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Re: Q of slings
Quality tips
Sling = Survival skill + fibre/string quality
Bow = MarksM Skill + wood Q + Fibre/string Q
Sling Aim = Sling Qx2 / Marks = whichever is higher determines aim time.
Bow Aim = Bow Qx2 / Marks / Ammo = Whichever is higher = aim time
Sling Damage = Sling Q/ammo / Perception = factors of damage
Bow Damage = BowQ / Ammo / Perception = factors of damage
At least this is how I loosely keep all the factors of archery stright in mind as to what things I need to pay attention to or be aware of.
Sling = Survival skill + fibre/string quality
Bow = MarksM Skill + wood Q + Fibre/string Q
Sling Aim = Sling Qx2 / Marks = whichever is higher determines aim time.
Bow Aim = Bow Qx2 / Marks / Ammo = Whichever is higher = aim time
Sling Damage = Sling Q/ammo / Perception = factors of damage
Bow Damage = BowQ / Ammo / Perception = factors of damage
At least this is how I loosely keep all the factors of archery stright in mind as to what things I need to pay attention to or be aware of.
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VowOfSilence
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Re: Q of slings
isn't it whichever is LOWER?Rhiannon wrote:Sling Aim = Sling Qx2 / Marks = whichever is higher determines aim time.
Bow Aim = Bow Qx2 / Marks / Ammo = Whichever is higher = aim time