Ideas for balanced checking wild animal quality

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Scilly_guy
Posts: 337
Joined: Thu Feb 24, 2011 4:32 pm

Ideas for balanced checking wild animal quality

Post by Scilly_guy »

I know at the start of this world (or was it the last world) the gods decided to remove the ability to check wild animal q before killing it but I think it would be nice if there was some way we could check, its annoying and tedious to kill every moose I see just to see what q it is. I understand that they don't want this feature at the start of a world but by the time a player is established it doesn't cost anything to kill an animal and it is frustrating to constantly find q80 moose when I know there are q200+ ones in this area.
Telescope:
A two handed object made from steel and glass that allows you to check a wild animals q before you have killed it.

Hawk Eye Dungeon reward:
A new dungeon, perhaps for Golden Eagle that, on completion, gives you a hawk eye ability that allows you to check animal q. Or it could be the reward from another animals dungeon, rabbits for example. I don't think it would need to be the reward from a hard dungeon like the Bear is likely to be.

Each dungeon reward:
Completing each dungeon allows you to check quality of animals of that variety. (Of course this would take the longest to implement. Also I am not sure they are planning dungeons for every animal, does a moose dungeon sound a bit weird to everyone else?)
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Mervin
Posts: 65
Joined: Sun Apr 18, 2010 1:03 pm

Re: Ideas for balanced checking wild animal quality

Post by Mervin »

Scilly_guy wrote:Also I am not sure they are planning dungeons for every animal, does a moose dungeon sound a bit weird to everyone else?
A ROOM WITH A MOOSE!
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maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Ideas for balanced checking wild animal quality

Post by maze »

Start of the world was because of logging bots (checking info on animals)

This is how one faction on day one found q 300-400bears? With their bot army.

Creedo or an item for allowing the ability would be cool for late game. I would agree for that.
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Oldimaru
Posts: 81
Joined: Thu May 01, 2014 1:25 pm

Re: Ideas for balanced checking wild animal quality

Post by Oldimaru »

We have LP gain system from killing mobs, more kill -> less LP, I think would be greate if u research animal like after killing 50-100 big game or 80-160 small game u can inspect them for a quality.
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jorb
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Re: Ideas for balanced checking wild animal quality

Post by jorb »

Could see it being a credo reward, or someshit, but I'm not particularly keen on it either.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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SlicingTheMoon
Posts: 192
Joined: Wed Sep 02, 2015 12:45 pm

Re: Ideas for balanced checking wild animal quality

Post by SlicingTheMoon »

jorb wrote:Could see it being a credo reward, or someshit, but I'm not particularly keen on it either.
a new teir hunting credo maybe?
examples
Check animal quality.
Craft Hunter's bow (exclusive)
Better hunter's bow handling (reduced aim time)
No quality penalty to animal carcasses using ranged attacks.
bonus quality while butchering wild animals.

and all quests are hunt x amount of different animals or bring hide/meat/fine bones to quest givers.
Always working on intelligent Village Designs.

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