As far sa you know, many players build multilevel bases. And each new level claimed with new alt and new claim pole.
Also, Sometimes you don`t need rectangular claim (half of it will cover the water and useless). Sometimes you want to claim external gate.
I suggest same mechanics with patch-claiming, with restrictions:
1. New level can be claimed only if level straight above is clamed
2. New patch on the same surface can be clamed not far than 6 tiles from existing claim (to leave free road for example), but it can be seamless with main.
3. Patch inherits main claim rules, but can be tuned (to make trade/guest area) and can be reseted back to main rules (reset patch on the patch, reset all patches from main pole).
4. Minimal patch is 1x3 tile, and maximal area of all patches can`t be greater than main.
5. Patch-claim should «dry» too and should gain it`s power, only after main claim will gain it`s full presence. When main claim`s presence full and patch`s too, their presences unites.
6. Reclaiming new shape/area will not kill patches immediately, if they was disconnected, they will die slowly in 2-3 RL days if not reshaped and connected back.
Patch-bones/stone can be passed through. It can look like two crossed bones with violet (dream) cuts or bumped stone with runes…
This idea is raw, and i hope fer discuss.
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SZklana
- Posts: 20
- Joined: Sat Jun 22, 2013 7:30 pm
- Location: Wrocław
Re: No alts for claiming levels and patches
good idea maybe some kind of "brush" to mark area in claim to make districts would be nice (so u can change permission in parts of claim and even name it so players are informed when they come in) "brush" idea come from games like Rimworld, Gnomoria etc. 
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TurtleHermit
- Posts: 88
- Joined: Mon Sep 16, 2013 1:37 am
Re: No alts for claiming levels and patches
Old information...? One alt or main in some cases, holds all blood & soil bonds.Zebukin wrote:As far sa you know, many players build multilevel bases. And each new level claimed with new alt and new claim pole.
Also, Sometimes you don`t need rectangular claim (half of it will cover the water and useless). Sometimes you want to claim external gate.
1. what if I tell You that You can claim L1 straight away without making a claim on surface, especially where is ocean and You literally can't, unless You make a big claim that annoys everyone. Literally, everyone. Cave hermits like me (since 2.0) especially would hate You.I suggest same mechanics with patch-claiming, with restrictions:
1. New level can be claimed only if level straight above is clamed
2. New patch on the same surface can be clamed not far than 6 tiles from existing claim (to leave free road for example), but it can be seamless with main.
3. Patch inherits main claim rules, but can be tuned (to make trade/guest area) and can be reseted back to main rules (reset patch on the patch, reset all patches from main pole).
4. Minimal patch is 1x3 tile, and maximal area of all patches can`t be greater than main.
5. Patch-claim should «dry» too and should gain it`s power, only after main claim will gain it`s full presence. When main claim`s presence full and patch`s too, their presences unites.
6. Reclaiming new shape/area will not kill patches immediately, if they was disconnected, they will die slowly in 2-3 RL days if not reshaped and connected back.
Patch-bones/stone can be passed through. It can look like two crossed bones with violet (dream) cuts or bumped stone with runes…
2. 3. 4. I like how it is better tbh, rather would like an option to declaim single patches but I can understand this point is just extention of 1.
5. 6. As for now, when You extend your claim, You lose some part of shield, I like that more but, can't say much.
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: No alts for claiming levels and patches
It's a perfect way to make hollowed out pclaims, which are useful - in a wrong way. Think claiming a resource node which is now impossible with pclaim.