So one thing i noticed was that there are absolutely no wild plane trees anywhere.
So i was thinking, if we say the world is counting the trees, lets say as an example there are 1.000.000 wild trees and each tree got its own percentage.
When you cut down a plane tree another plane tree will start growing somewhere in the world, all according to bioms, not on claims etc.
Hopefully this would apply to quest givers as well, this would work towards a sustainable world that jorb is wishing for.
A friend told me that he did in a previous world make a tree cutter bot, it simply walked around found trees, cut them down and returned with the log and went out again.
It had 5 characters with full energy and a metal tool, he left in on over the night and when he came back to his PC his claim was full of logs and 3 of the bot characters had died.
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SlicingTheMoon2
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MagicManICT
- Posts: 18435
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Re: Restoring the wild, always the same amount of trees.
A better solution would be for you to chastise this "friend" for ruining the game's ecology. Don't expect the game to make up for others' miserable behavior.
Trees will sprout new trees nearby, but if people kill off a species completely (either locally or globally), you can't expect it to return on its own. I hate to push RL ecology here, but this is how things work. A lesson in a game can be as valuable as one learned by other means.
Trees will sprout new trees nearby, but if people kill off a species completely (either locally or globally), you can't expect it to return on its own. I hate to push RL ecology here, but this is how things work. A lesson in a game can be as valuable as one learned by other means.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Dakkan
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Re: Restoring the wild, always the same amount of trees.
Plane trees are valued for their dark wood, but they grown in non-forest biomes so they're not a heavily populated species to begin with in the game.
Do new trees sprout on non-forest biomes? Could be something to look into fixing, otherwise tree species that prefer non-forest biomes are doomed.
Do new trees sprout on non-forest biomes? Could be something to look into fixing, otherwise tree species that prefer non-forest biomes are doomed.
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MagicManICT
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Re: Restoring the wild, always the same amount of trees.
I'm not entirely sure. I thought I've seen new trees growing in non-forest areas, and growing anywhere that trees can be generated, but maybe I just haven't paid close enough attention. Still, if a species is completely removed, it's not going to regrow.Dakkan wrote:Do new trees sprout on non-forest biomes? Could be something to look into fixing, otherwise tree species that prefer non-forest biomes are doomed.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Dakkan
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Re: Restoring the wild, always the same amount of trees.
I just wandered around a bit looking for plane trees in the area, didn't see any sprouted new trees. Also took quite some time to find any plane trees. They're dead now. But I'm having second thoughts about even fixing this! It's still clearly possible to find these trees, and it's somewhat cool that they're made rare by the collective actions of the players. I still wish we could quickly replant with just seeds though, so a passing hippie could harvest seeds and replant them immediately nearby.MagicManICT wrote:I'm not entirely sure. I thought I've seen new trees growing in non-forest areas, and growing anywhere that trees can be generated, but maybe I just haven't paid close enough attention. Still, if a species is completely removed, it's not going to regrow.Dakkan wrote:Do new trees sprout on non-forest biomes? Could be something to look into fixing, otherwise tree species that prefer non-forest biomes are doomed.
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MagicManICT
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Re: Restoring the wild, always the same amount of trees.
i'm more inclined to think that instead of going into the "global trash can," tree seeds should have a chance to sprout nearby. This might solve both problems--declining tree populations and less useless junk in the "bonus pool."Dakkan wrote: I still wish we could quickly replant with just seeds though, so a passing hippie could harvest seeds and replant them immediately nearby.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Dakkan
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Re: Restoring the wild, always the same amount of trees.
Ooh, that's a great idea too!MagicManICT wrote:i'm more inclined to think that instead of going into the "global trash can," tree seeds should have a chance to sprout nearby. This might solve both problems--declining tree populations and less useless junk in the "bonus pool."Dakkan wrote: I still wish we could quickly replant with just seeds though, so a passing hippie could harvest seeds and replant them immediately nearby.
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shubla
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Re: Restoring the wild, always the same amount of trees.
Trees should have chance to make more trees grow around them if the biome is good and there are not enough trees in the vicinity.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Granger
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Re: Restoring the wild, always the same amount of trees.
They already do that now, don't they?shubla wrote:Trees should have chance to make more trees grow around them if the biome is good and there are not enough trees in the vicinity.
List of eligble biomes might need a little buff...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Lunarius_Haberdash
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Re: Restoring the wild, always the same amount of trees.
Either that or someone is randomly planting perfectly Q10 trees randomly in the wild O.oGranger wrote:They already do that now, don't they?shubla wrote:Trees should have chance to make more trees grow around them if the biome is good and there are not enough trees in the vicinity.
List of eligble biomes might need a little buff...
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.