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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Permadeath
Permadeath doesn't really work with infinite stat growth, and infinite growth is the centerpiece of Haven's design.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Permadeath
I disagree with your implication of this to be true for everyone - while it might be for you it certainly isn't for everyone.wonder-ass wrote:the risk of losing your character is whats fun in this game.
There have been long discussions about the pros and cons of permadeath, doom and gloom has been predicted - and didn't happen.
From my perspectice weakening the chance to be died is a good thing - for the ones that have no interest in PvP.
In case you need it for the suspense I would suggest you come up with an approach that allows players with your interests to fear for their lives but dosn't allow slaughter of random characters for the lulz.
That. And infinite growth is IMHO one of the biggest problems that H&H has.Potjeh wrote:Permadeath doesn't really work with infinite stat growth, and infinite growth is the centerpiece of Haven's design.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Permadeath
I beg to difer, death is a big part of life everyone would wanna live forever but we all die one day.
Nerfing death or taking death out of the game would make this game very stale and pointless.
Nerfing death or taking death out of the game would make this game very stale and pointless.
see homo sexuality trending,. do not do that.
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Permadeath
I agree, actual 100% permadeath would prevent "infinite stat growth". Everybody makes mistakes, and everybody eventually dies. Some people die 10-20 times during a world, ruin their chracters completely then start from scratch, grind for a month and catch up with everyone. Infinite stat growth is compensated with infinite growth of quality (of curios, LP gear, food etc) and the amount of effort required to make a PvP level character is pretty much the same at any point of a world.
Memories of pain
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Permadeath
lel, this is what many people think and beliefs themself, it doesnt apply to everyone mind youwonder-ass wrote:I beg to difer, death is a big part of life everyone would wanna live forever but we all die one day.
Nerfing death or taking death out of the game would make this game very stale and pointless.
yeah sure tell me all about those crafters that NEVER DIES and regardless of permadeath or not, those grow infinite, only PvP chars die.Pan_w_okularach wrote:I agree, actual 100% permadeath would prevent "infinite stat growth". Everybody makes mistakes, and everybody eventually dies. Some people die 10-20 times during a world, ruin their chracters completely then start from scratch, grind for a month and catch up with everyone. Infinite stat growth is compensated with infinite growth of quality (of curios, LP gear, food etc) and the amount of effort required to make a PvP level character is pretty much the same at any point of a world.
all you wanna achieve here is easier way to kill noobs, sprucecaps or single char people, it doesnt change anything to meta OR top faction
i still stick to my previous post
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Permadeath
No idea what was you trying to say, you can definitely avoid death as a crafter if you take precautions and are smart.
But I don't mind if they keep the ability to port to hf on KO, but only for noobs/civilians. There are ways how that can be achieved through game mechanics.
But I don't mind if they keep the ability to port to hf on KO, but only for noobs/civilians. There are ways how that can be achieved through game mechanics.
Memories of pain
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Permadeath
I agree, permadeath is good for fighters, makes fights exciting.Pan_w_okularach wrote:No idea what was you trying to say, you can definitely avoid death as a crafter if you take precautions and are smart.
But I don't mind if they keep the ability to port to hf on KO, but only for noobs/civilians. There are ways how that can be achieved through game mechanics.
I wonder how it could be achieved? I dont resist the idea of sparing noobs and carebears though, if there would be some non-abusable way to do so.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Permadeath
Either (de)buff rage that makes You not being able to port upon K.O or Siegecraft, since it's about sieging, right?shubla wrote:I agree, permadeath is good for fighters, makes fights exciting.Pan_w_okularach wrote:No idea what was you trying to say, you can definitely avoid death as a crafter if you take precautions and are smart.
But I don't mind if they keep the ability to port to hf on KO, but only for noobs/civilians. There are ways how that can be achieved through game mechanics.
I wonder how it could be achieved? I dont resist the idea of sparing noobs and carebears though, if there would be some non-abusable way to do so.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Permadeath
Who fucking cares about crafters infinitely grinding stats.Lyrroth wrote:yeah sure tell me all about those crafters that NEVER DIES and regardless of permadeath or not, those grow infinite, only PvP chars die.
I feel like the current system could be made real to pvpers and not so much for noobs, but it takes balancing and jorb has proven time and time again he is completely incapable of any form of balancing. Only real way to make it work is a mechanics change.





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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Permadeath
I guess that would be a reasonable way to do it. Though then we might see fighters who dont buy rage, hoping that the enemies aggro them first.Lyrroth wrote:Either (de)buff rage that makes You not being able to port upon K.O or Siegecraft, since it's about sieging, right?shubla wrote:I agree, permadeath is good for fighters, makes fights exciting.Pan_w_okularach wrote:No idea what was you trying to say, you can definitely avoid death as a crafter if you take precautions and are smart.
But I don't mind if they keep the ability to port to hf on KO, but only for noobs/civilians. There are ways how that can be achieved through game mechanics.
I wonder how it could be achieved? I dont resist the idea of sparing noobs and carebears though, if there would be some non-abusable way to do so.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client