hearthling could build a secret panic room in a choosen cabin tile
clicking the right tile would enter a small panic room
cabin tile would be invisible to client
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: hidden panic room
I can't tell you how quickly custom client makers would find a solution for that. It must be visible to the client in order for the client to interact with it (Which means you clicking on it) even if it CAN'T be seen by the user of that client. If the client can see it, a custom client coder can interact with it, meaning they can make it visible.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: hidden panic room
there is a way technically. it would be a server sided check.Lunarius_Haberdash wrote:I can't tell you how quickly custom client makers would find a solution for that. It must be visible to the client in order for the client to interact with it (Which means you clicking on it) even if it CAN'T be seen by the user of that client. If the client can see it, a custom client coder can interact with it, meaning they can make it visible.
when player is on this spot. player enters next room.
However. this would just means raiders would just stand on each tile checking, lol.
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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: hidden panic room
Write script to click each tile instantly. I know which one now.maze wrote:there is a way technically. it would be a server sided check.Lunarius_Haberdash wrote:I can't tell you how quickly custom client makers would find a solution for that. It must be visible to the client in order for the client to interact with it (Which means you clicking on it) even if it CAN'T be seen by the user of that client. If the client can see it, a custom client coder can interact with it, meaning they can make it visible.
when player is on this spot. player enters next room.
However. this would just means raiders would just stand on each tile checking, lol.

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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: hidden panic room
maybe shubla's idea to enter cupboard works better, as long as you can logout inside
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: hidden panic room
Can still have the intruding character blinded. Just because you can run a script doesn't mean you get to find a thing. Really, there are some very good ways to combat bot exploits without screwing the game up for everyone or putting in a ton of manpower policing the game manually. This is already the game where no bot in the world is going to find a glimmermoss without the perquisite attributes.LostJustice wrote:Write script to click each tile instantly. I know which one now.
As far as the visibility of a thing such as this, I'd think it'd be obvious if the intruder saw a person go in. Then there's the architectural skills needed to effectively hide such a room to begin with. Panic rooms don't really work without that or really strong reinforcements and locks.
There's also the architectural skills of being able to sketch out a rough blueprint and knowing something is up. How do you gamify that on a computer game? It was pretty easy to do playing pnp RPGs. Unless you want to make them magical portals, that is.... (then again, the goal is to break the combat relation and log out if possible... so sounds pretty magic portal-like to me.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: hidden panic room
Ok I bash the building, no script needed.MagicManICT wrote:Can still have the intruding character blinded. Just because you can run a script doesn't mean you get to find a thing. Really, there are some very good ways to combat bot exploits without screwing the game up for everyone or putting in a ton of manpower policing the game manually. This is already the game where no bot in the world is going to find a glimmermoss without the perquisite attributes.LostJustice wrote:Write script to click each tile instantly. I know which one now.
As far as the visibility of a thing such as this, I'd think it'd be obvious if the intruder saw a person go in. Then there's the architectural skills needed to effectively hide such a room to begin with. Panic rooms don't really work without that or really strong reinforcements and locks.
There's also the architectural skills of being able to sketch out a rough blueprint and knowing something is up. How do you gamify that on a computer game? It was pretty easy to do playing pnp RPGs. Unless you want to make them magical portals, that is.... (then again, the goal is to break the combat relation and log out if possible... so sounds pretty magic portal-like to me.)

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Zebukin
- Posts: 40
- Joined: Mon Jun 03, 2013 8:21 pm
Re: hidden panic room
There is better solution:
Make village. Use it`s idol like HF.
Put HF somwhere at safe place.
In case of attack, just beam to HF.
Longer way: build palisade and wormhole in your basement and palisade in the wormhole.
Make village. Use it`s idol like HF.
Put HF somwhere at safe place.
In case of attack, just beam to HF.
Longer way: build palisade and wormhole in your basement and palisade in the wormhole.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: hidden panic room
And that's a perfectly valid action, Mr. Big Bad.LostJustice wrote:Ok I bash the building, no script needed.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: hidden panic room
What version of the game are you playing?Zebukin wrote:Make village. Use it`s idol like HF.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020