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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Moths in the Dill

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Moths in the Dill
Everything about this update is fantastic! The hat! The spices mechanic! The moving of the claim post! The thing with Nettles! What an interesting concept!
I wonder how hard that can be abused >.>
I wonder how hard that can be abused >.>
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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The_Blode
- Posts: 601
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Game Development: Moths in the Dill
Fare thee well, Onep. Congratulations on your posthumous moderator status.
Take care of yourselves, guys. We only have one try on this rock.
Happy belated Thanksgiving to my fellow canadians, as well, and as always: good update!
Take care of yourselves, guys. We only have one try on this rock.
Happy belated Thanksgiving to my fellow canadians, as well, and as always: good update!
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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Game Development: Moths in the Dill
that just made tear up (on the inside... and a bit on the out), thanks jorbjorb wrote:in light of his tireless campaign for that very purpose, he has been created a moderator.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Moths in the Dill
this hat looks so uninspired and bland... pls better hats jorbo 
see homo sexuality trending,. do not do that.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Moths in the Dill
Agree. Was debating letting my gold sub expire last month but chose to stick with it for another month... Regretwonder-ass wrote:this hat looks so uninspired and bland... pls better hats jorbo
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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KitsuneG
- Posts: 407
- Joined: Sat Mar 20, 2010 10:02 pm
- Location: Russia
Re: Game Development: Moths in the Dill
Cooking without spice count spice like ingridient with 0 q, so roasted meat nerfed as hell. Is it bug or intended?
Wiki editor.
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widelec_szatana
- Posts: 152
- Joined: Thu Jan 13, 2011 4:53 pm
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Moths in the Dill
Bug.KitsuneG wrote:Cooking without spice count spice like ingridient with 0 q, so roasted meat nerfed as hell. Is it bug or intended?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jalpha
- Under curfew
- Posts: 1841
- Joined: Thu Aug 22, 2013 12:16 pm
Re: Game Development: Moths in the Dill
Can you replace the item slots in the wagon with stockpile slots and allow them to be loaded from a wheelbarrow or inventory.
Laying flat.
