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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Game Development: Moths in the Dill
Didn't knew about Onep's passing. RIP you magnificent bastard. Such a young age to die...
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Jalpha
- Under curfew
- Posts: 1841
- Joined: Thu Aug 22, 2013 12:16 pm
Re: Game Development: Moths in the Dill
Not entirely. It will now be vastly more difficult to harvest nettles of less than 3q. Which makes it hard to craft an early set of nettle gear specifically for combat. Was that the intention?jorb wrote:Nettle burns now boost your survival by one. The sideffects of this wound are now entirely positive.
Laying flat.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Moths in the Dill
Now noobs will have 1 agility! Well done jorb!Jalpha wrote:Not entirely. It will now be vastly more difficult to harvest nettles of less than 3q. Which makes it hard to craft an early set of nettle gear specifically for combat. Was that the intention?jorb wrote:Nettle burns now boost your survival by one. The sideffects of this wound are now entirely positive.
Time to fight ants naked!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Moths in the Dill
Honestly the penalty on Nettle against Agility just needs to be impossible to nerf even as low quality.Jalpha wrote:Not entirely. It will now be vastly more difficult to harvest nettles of less than 3q. Which makes it hard to craft an early set of nettle gear specifically for combat. Was that the intention?jorb wrote:Nettle burns now boost your survival by one. The sideffects of this wound are now entirely positive.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Swordfire
- Posts: 24
- Joined: Sat Dec 10, 2016 11:44 pm
Re: Game Development: Moths in the Dill
I don't care for this change eitherjorb wrote: Nettle burns now boost your survival by one. The sideffects of this wound are now entirely positive.
It feel's like a band-aid to avoid the bigger issue
If your really want player's to play the game in a different manner you should reward them for doing so not punish and discourage them
Look on my works, ye Mighty, and despair!
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Jalpha
- Under curfew
- Posts: 1841
- Joined: Thu Aug 22, 2013 12:16 pm
Re: Game Development: Moths in the Dill
I should clarify that I'm neutral on the change. I'm just interested. It places a much higher priority on capturing a sheep (and keeping it) as soon as possible if you are rushing brawling skills. Delays access to vamp etc.
Laying flat.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Moths in the Dill
Thus: Remove anything that can ever hurt a player? Why even have health bars?Swordfire wrote:I don't care for this change either
It feel's like a band-aid to avoid the bigger issue
If your really want player's to play the game in a different manner you should reward them for doing so not punish and discourage them
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Moths in the Dill
There are multiple threads dedicated to store hat ideas... Jorb just happens to pick out the ugliest ones in the entire bunch consistently every weekkimjungskill wrote:And tbh there is nothing inherently terrible about the aforementioned hats in general. They can serve some of purpose (like Tuz using the traffic cones for CF events for example). Again, my main issue is they have just been underwhelming to me (and seemingly others from what I've read) for some time. Most seem like they should be worth $5 max, not $10. Idk, maybe a thread needs to be created to provide more community input.
I can only assume that his wife dresses him IRL because otherwise he would likely be walking around with pink and light blue feathered caps and nettle shorts
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: Game Development: Moths in the Dill
i dont see a problemjordancoles wrote:There are multiple threads dedicated to store hat ideas... Jorb just happens to pick out the ugliest ones in the entire bunch consistently every weekkimjungskill wrote:And tbh there is nothing inherently terrible about the aforementioned hats in general. They can serve some of purpose (like Tuz using the traffic cones for CF events for example). Again, my main issue is they have just been underwhelming to me (and seemingly others from what I've read) for some time. Most seem like they should be worth $5 max, not $10. Idk, maybe a thread needs to be created to provide more community input.![]()
I can only assume that his wife dresses him IRL because otherwise he would likely be walking around with pink and light blue feathered caps and nettle shorts
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Swordfire
- Posts: 24
- Joined: Sat Dec 10, 2016 11:44 pm
Re: Game Development: Moths in the Dill
jorb wrote:Thus: Remove anything that can ever hurt a player? Why even have health bars?Swordfire wrote:I don't care for this change either
It feel's like a band-aid to avoid the bigger issue
If your really want player's to play the game in a different manner you should reward them for doing so not punish and discourage them
Fair Enough!
Ill go mumble to myself elsewhere but do try and keep in mind that not everyone believes in the Losing Is Fun bullcrap
Look on my works, ye Mighty, and despair!