Removable locks

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CaddoPuma
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Location: Shreveport,Louisiana, USA

Removable locks

Post by CaddoPuma »

Please make a way for a lock to be removed from a gate without having to destroy and rebuild the gate. I'm not talking about replacing an old lock with a new lock but to take a gate that has a lock and make it have no lock.
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ctopolon4
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Re: Removable locks

Post by ctopolon4 »

lockpick with masterKey could remove lock (as option)
Zebukin
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Re: Removable locks

Post by Zebukin »

Agree, we need this optiom sometimes
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maze
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Re: Removable locks

Post by maze »

new lock "hand lock" has master key but can open without any key.
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CaddoPuma
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Joined: Tue Jan 16, 2018 1:56 am
Location: Shreveport,Louisiana, USA

Re: Removable locks

Post by CaddoPuma »

maze wrote:new lock "hand lock" has master key but can open without any key.
I don't understand. Is this an extension of my suggestion or something that is in game but I somehow overlooked?
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maze
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Re: Removable locks

Post by maze »

CaddoPuma wrote:
maze wrote:new lock "hand lock" has master key but can open without any key.
I don't understand. Is this an extension of my suggestion or something that is in game but I somehow overlooked?
extension
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CaddoPuma
Posts: 236
Joined: Tue Jan 16, 2018 1:56 am
Location: Shreveport,Louisiana, USA

Re: Removable locks

Post by CaddoPuma »

maze wrote:
CaddoPuma wrote:
maze wrote:new lock "hand lock" has master key but can open without any key.
I don't understand. Is this an extension of my suggestion or something that is in game but I somehow overlooked?
extension
Thank you for the clarification. I like that idea. It would fix my problem and also make it able to prevent strangers from putting locks on my gates when I want to leave them keyless.
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Vigilance
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Re: Removable locks

Post by Vigilance »

Hey I actually really like Maze's idea for once in my life, this would be the only way to implement a good system here otherwise you're leaving room for griefing.
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