Reading this all I just see one big "make valhalla finally useful" tbh =)
Seeing how it would be made as community ask for long time now, I would probably with several people kill some low chars to enter there and train... or have fun with people generally.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: new spar system
My problem is that as cool as Valhalla is? It doesn't represent actual combat situations as I've come to understand them. In Faux Vitro training is going to be a lot more useful than some free-for-all splat fest in Valhalla.
Why not both?
Why not both?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: new spar system
We shouldn't need to slaughter hundreds of meters of animals to get the moves in the first place.ctopolon4 wrote:maneuvers should be added in valhalla
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: new spar system
I actually really like that system, but only because it beats the shit out of "You just get them."Granger wrote:We shouldn't need to slaughter hundreds of meters of animals to get the moves in the first place.ctopolon4 wrote:maneuvers should be added in valhalla
I like the idea of combat maneuvers tied to certain experiences, and kinda wish there were more 'hidden' maneuvers, attacks, etc you could get alone the way.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: new spar system
try to ask someone put it on parchment, and you probably will need 1-3 animals to get move which you are studyGranger wrote:We shouldn't need to slaughter hundreds of meters of animals to get the moves in the first place.ctopolon4 wrote:maneuvers should be added in valhalla
anyway u have to kill 5-10 animal of each type for additional LP, every week
problem is that valhalla provides only base maneuvers, no parry ,no meditation. i think this should be fixed (dont think this was intended)
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: new spar system
We've asked for spar arena's before.
The idea summary someone said here already~
You setup a totem and select the area for pvp. anyone can sign up at the totem.
Team 1-8 or Red team solo.
if you get knocked out then it cans like a normall spar match and just says "you lose"
if you level the area same thing.
adding a check boxs that makes everyones stats to 500 would be cool.
The idea summary someone said here already~
You setup a totem and select the area for pvp. anyone can sign up at the totem.
Team 1-8 or Red team solo.
if you get knocked out then it cans like a normall spar match and just says "you lose"
if you level the area same thing.
adding a check boxs that makes everyones stats to 500 would be cool.
Administrator of CoS
game ideas
game ideas
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: new spar system
That would be me, however, we also need an option to custom set everyone's stats so that practice fights can emulate "real" combat experiences with advantages and disadvantages.maze wrote:We've asked for spar arena's before.
The idea summary someone said here already~
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: new spar system
Controlled equipment/stat arenas in real game world rather than Valhalla sounds better.
Better community event quality and all that.
Better community event quality and all that.


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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: new spar system
We are at the point of the world where even casuals that play little longer can achieve easly +500 stat chars with good enough weapons to stage such arenas. With a some work we can actually make it ourself this late in to the world.azrid wrote:Controlled equipment/stat arenas in real game world rather than Valhalla sounds better.
Better community event quality and all that.
Only real issue is learning combat moves in that matter.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: new spar system
I also remembered this thread.
There are some different ideas in it that might be good to consider.
There are some different ideas in it that might be good to consider.


