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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Moths in the Dill
Indeed the nettle burn is out of place and the only thing itll do is force me to make another alt to go out and pick up nettles.
see homo sexuality trending,. do not do that.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Moths in the Dill
I hope salt is added to that list for next world.jorb wrote:We've been developing, and here's what's new.
Added a new optional input type "Spices". Kvann, ground pepper, chives, and laurel leaves all count as spices. Spices spice up various, selected, recipes.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Moths in the Dill
I've had this same problem with PnP RPGs over the years. Yet many of the same people, once they find out you don't have to learn it all at once, usually end up caving and trying it out... and having a ton of fun. Not everyone needs to be a guru. There just needs to be an easy to consult one at hand.Vigilance wrote: As someone who has tried to get normal people that don't suffer from some shade on the spectrum to play sandboxes like Hafen etc, as soon as you tell someone their best friend will be a wiki they will usually turn off mentally and be unable to enjoy it because they'll feel like they're needing to study to play the game to any significant extent/success.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Moths in the Dill
No patch tonight. Aiming for Thursday.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Kiara
- Posts: 31
- Joined: Fri Apr 19, 2013 3:02 am
Re: Game Development: Moths in the Dill
Thanks for letting us know! also thanks for the hard work you guys have been putting in.jorb wrote:No patch tonight. Aiming for Thursday.
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Game Development: Moths in the Dill
I will miss You!jorb wrote:No patch tonight. Aiming for Thursday.
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Moths in the Dill
probably for the best tbh i think we all need a few extra days to come down from the excitement of spicesjorb wrote:No patch tonight. Aiming for Thursday.
I'm literally still shaking irl rn tbh
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Moths in the Dill
You know the circumstances. They are what they are. Apologies if it's not to your liking.Zentetsuken wrote:probably for the best tbh i think we all need a few extra days to come down from the excitement of spicesjorb wrote:No patch tonight. Aiming for Thursday.
I'm literally still shaking irl rn tbh
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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IngloriouslyBad
- Posts: 148
- Joined: Tue Feb 02, 2016 9:21 am
Re: Game Development: Moths in the Dill
I was thinking, maybe someone could perhaps make a new UI for in game that has all the wiki information
? Properly cataloged, indexed, categorized etc. ? Would be an immense undertaking with quite a bit of copy pasta, but maybe it would solve this whole external source dilemma. Cause there is a point there. If I wasn't informed of how shit worked from a friend who's played this for years, I'd be in a bit of a bind if I had to figure it all out myself due to little or no information.


