now that we have global item pools associated with dirt/water/etc. I think it's time for a trash can to ensure you trash really goes away.
Thematically, it would be nice just to have a bin to throw trash into.
Mechanically, i'd rather toss something into a designated trash can than wait for it to expire on pavement.
perhaps a X by X container that deletes items passively over X time (1-5hrs to ensure not accidentally shitcanning your prized bolete)
perhaps a 1-2 minute active emptying timer to delete shit now, but still long enough to deter wanton griefing with a trash can
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ricky
- Posts: 1475
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Trash Can
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Granger
- Posts: 9255
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Re: Trash Can
Reasonable suggestion, especially as thought was put into preventing dumping a complete village into the dumpster.
Last edited by Granger on Wed Oct 17, 2018 3:58 pm, edited 1 time in total.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Fostik
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Re: Trash Can
I think there will be a point if trash recovering system will have decay, for example organic items will decay fast and never be recovered by fishing/diging.
Iron/rock items must decay very long
Iron/rock items must decay very long
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Scilly_guy
- Posts: 337
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Re: Trash Can
Or burning and resmelting items? If its organic it can be burnt in a fire and if it is metal it can be put in a smelter with 90% of slag and 10% chance of... tin... iron? nuggets.
Perhaps to make it harder to throw stuff away on mass trash can only be thrown on a burning bonfire, and only when it is not fully fuelled?
Perhaps to make it harder to throw stuff away on mass trash can only be thrown on a burning bonfire, and only when it is not fully fuelled?
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Lunarius_Haberdash
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Re: Trash Can
While we're examining this, I think organic items (like meat and such) should simply not go into the recovery pool as they could reasonably be assumed to be consumed by/rotted into/etc the environment. This will prevent massive seed dumps, meat waste, etc from being fished up and limit it to stones, clothing, etc.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Aceb
- Posts: 1831
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Re: Trash Can
Well beside recycling that I think Coles idea with 10q recycled products would be best combined with what LH says somewhat. Like if a piece of meat is thrown into water, it gets a +1 to decay, when it's again thrown 1-2 more times into water, enough decay points removes it completely.
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ricky
- Posts: 1475
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Re: Trash Can
Bump
pls jorbo i've made like 10 bonesaws and 20 axes and I dont want to add them to the trash pool because I usually end up being the one who finds them
pls jorbo i've made like 10 bonesaws and 20 axes and I dont want to add them to the trash pool because I usually end up being the one who finds them
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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MagicManICT
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Re: Trash Can
<Item X> needs a stockpile.
Why? so you can add it to the pile and then smash the pile (or let it decay). These items don't end up in the global pool, right?
Why? so you can add it to the pile and then smash the pile (or let it decay). These items don't end up in the global pool, right?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
