Mass production/consumption philosophy.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Alitis
Posts: 123
Joined: Wed Jun 20, 2018 5:04 pm

Mass production/consumption philosophy.

Post by Alitis »

My two cents on the mechanics of the next world would be to abandon the title philosophy, on food, curiosities, endless attributes, etc and focus on quality changes, thus encouraging imagination and other not boring - repetitive activities that are demanded now to proceed. :mrgreen:

( I fall asleep making 1000 sausages... and bollocks do not count as raw meat on sausage recipes... intended ? )
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yozzik111
Posts: 259
Joined: Thu Dec 22, 2011 10:30 am

Re: Mass production/consumption philosophy.

Post by yozzik111 »

It seems like your expectations and your definition of fun just involves thousands of sausages (with bollocks, kek). There are other activites and "another" fun in this game.
At the same time, your kind of fun is wisely framed with time consumption, probably to prevent this world from turning into other's hell.
Yormungandr, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl who's watching.

P.S. More nice hats please!
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azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Mass production/consumption philosophy.

Post by azrid »

easier said than done
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