Game Development: Frog Scholar

Announcements about major changes in Haven & Hearth.
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Dakkan
Posts: 666
Joined: Thu Dec 12, 2013 2:58 am

Re: Game Development: Frog Scholar

Post by Dakkan »

ctopolon4 wrote:nice credo, boosts curio LP/hr x2 by magic, x1.5 by study report.
Study desk, not report. I made the same mistake.
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SnuggleSnail
Posts: 3616
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Frog Scholar

Post by SnuggleSnail »

Please don't add any significant power gain like learning ability/study speed to any more credos.

I, for one, find doing credos extremely enjoyable (((other than when I've to abandon like 5 in a row))), but feeling forced to rush certain credos (potter, farmer - I imagine mystic/cavehermit next world) is kindof unfun. I really like Lumberjack. If you don't want to do Lumberjack immediately, you can put it off and just plant 30% extra trees. Long term it's worth it, but you don't have to get it *now* or be losing out on a noteworthy quality spike in industry, permanent reduction in cropQ, or noticably lower LP/H.
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Frog Scholar

Post by DDDsDD999 »

loftar wrote:It's the study desk. Clearly, there's no room in the user interface for an extended Study Report. ;)
Pfffthahaha. I thought to myself, "eh a 5x5 mentory could be useful if questing gets nerfed, I don't get all the bitching." Can you please get the gardener credo out of this meager credo? It's such a stupid credo to lock this behind.
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yagogoii
Posts: 17
Joined: Sat Nov 05, 2016 7:37 pm

Re: Game Development: Frog Scholar

Post by yagogoii »

is scholarly accounts just a free copy of any curio?
i think it's not unique and helpful enough.
it's a very deep credo, any one get to this won't short for curios.

may be dev could consider change it a bit, like:
50% chance destory a curio,get same lp/hr as it, but have 24-36 hrs study time, each time you can learn only one scholarly account.
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Mervin
Posts: 65
Joined: Sun Apr 18, 2010 1:03 pm

Re: Game Development: Frog Scholar

Post by Mervin »

Another credo? Even more reason to suicide your character I guess...
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azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Frog Scholar

Post by azrid »

I like that the credo didn't just add % multipliers to lp and tries to add a new concept to the game.
Now just need to fix all the inflated numbers from questing and eating and we are good to go!

How about credos that utilize currently unused stats?
Could add some new mechanics like with this new credo.
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pheonix
Posts: 245
Joined: Sat Jun 08, 2013 5:32 pm

Re: Game Development: Frog Scholar

Post by pheonix »

its an ok looking credo, but you really need to fix the credo quests per level like make them tiers and not based off how many you have done. Right now your making credos that many aint going to see for a long time if at all.
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jorb
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Re: Game Development: Frog Scholar

Post by jorb »

... pretty cool hat, though, right?
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jordancoles
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Re: Game Development: Frog Scholar

Post by jordancoles »

jordancoles wrote:Finally an interesting hat
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zebratul
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Location: Moscow

Re: Game Development: Frog Scholar

Post by zebratul »

I like the new credo icon, slight deviation from your usual style. The tracing looks much more defined.

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