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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Fix to Raiding (as well as Brickwalls).
Similar almost to mine, but with different numbers and words.
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Fix to Raiding (as well as Brickwalls).
I’m not quite sure what your idea entails. A quick summary of what I got was that the length or size of the wall scales the size of the shield? If so Larger walls would be build, zig zagging for more length even. Seems easily abusable.Aceb wrote:Similar almost to mine, but with different numbers and words.
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Fix to Raiding (as well as Brickwalls).
Oh, I understand now.shubla wrote:You would need longer time to break the shield, if shield would take less damage per hit when damage is dealt to brickwall, rather than to palisade.Mario_Demorez wrote:Would that not just be soak?
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shubla
- Posts: 13041
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- Location: Finland
Re: Fix to Raiding (as well as Brickwalls).
Result would basically be more brimstone needed.

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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Fix to Raiding (as well as Brickwalls).
Not totally against but the idea is to make sieges less cancerous. Brick wall might be too op if you increase both the time it takes to break it aswell as increase the cost.shubla wrote:Result would basically be more brimstone needed.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Fix to Raiding (as well as Brickwalls).
Yes it scales up to a cap, so sieging takes somewhat similar time for brickwall as it takes for any type of wall that isn't a fence.Mario_Demorez wrote:I’m not quite sure what your idea entails. A quick summary of what I got was that the length or size of the wall scales the size of the shield? If so Larger walls would be build, zig zagging for more length even. Seems easily abusable.Aceb wrote:Similar almost to mine, but with different numbers and words.
But I don't hate your idea or anything.
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neeco
- Posts: 346
- Joined: Mon Aug 20, 2018 3:31 am
- Location: Bat soup store
Re: Fix to Raiding (as well as Brickwalls).
Aceb wrote: I don't hate your idea or anything.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Fix to Raiding (as well as Brickwalls).
Well laid out idea, but I think the main issue people have with raiding is the length of time involved currently. Last major raid I saw was the big NK/HH battle, which, if memory serves, was something like 24 hrs of camping and firing catapults.
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CaddoPuma
- Posts: 236
- Joined: Tue Jan 16, 2018 1:56 am
- Location: Shreveport,Louisiana, USA
Re: Fix to Raiding (as well as Brickwalls).
Mario's goal is to reduce the time required for sieging...or at least remove the requirement for being there start to finish...without making walls pointless and peaceful farmers defenseless. I think he's struck a healthy balance.MagicManICT wrote:Well laid out idea, but I think the main issue people have with raiding is the length of time involved currently. Last major raid I saw was the big NK/HH battle, which, if memory serves, was something like 24 hrs of camping and firing catapults.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Fix to Raiding (as well as Brickwalls).
How does the claim determine whether it has a palisade shield or brick wall shield?





