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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Into the Breach!
yall are making this way too complicated. just have multiple instances of theft scents, vandalism, etc. on the same claim stack in terms of how long the perp will be outlawed. this would encourage just stealing the things you really want as opposed to destroying everything in the village
Karede wrote: It takes a special kind of autism to play this game
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Into the Breach!
i mean good idea but how will this stop vandal alts?bitza wrote:yall are making this way too complicated. just have multiple instances of theft scents, vandalism, etc. on the same claim stack in terms of how long the perp will be outlawed. this would encourage just stealing the things you really want as opposed to destroying everything in the village
see homo sexuality trending,. do not do that.
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pheonixB
- Posts: 2
- Joined: Sat Mar 04, 2017 10:07 am
Re: Into the Breach!
Unpopular idea I have, but why don't we go to the trial of fire idea where we build siege camps that have a lot of hp then after a set period of time the base is vulnerable to siege weapons. Shorter siege activation times depending on the siege camp you build like you build a kingdom level camp the time is 8 hours village level is 12 etc and the resources increase exponentially per type. The only thing is restrictions on building them like only certain distances they reach, can only be built off claims and can't be claimed and deactivate if a wall is built around them.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Into the Breach!
I had the idea of war claim that is basically a siege claim that has it's own shield, but with limited participants.pheonixB wrote:Unpopular idea I have, but why don't we go to the trial of fire idea where we build siege camps that have a lot of hp then after a set period of time the base is vulnerable to siege weapons. Shorter siege activation times depending on the siege camp you build like you build a kingdom level camp the time is 8 hours village level is 12 etc and the resources increase exponentially per type. The only thing is restrictions on building them like only certain distances they reach, can only be built off claims and can't be claimed and deactivate if a wall is built around them.
Simple af, but if breach which mainly reason is to steal and cause a lil'destruction, having a quick way into someone's base is just literally forcing them to have valuable things on alt / characters at the same time and forces people to build multiple instances of quality buildings / objects as that would be the only counter to breach probably.bitza wrote:yall are making this way too complicated. just have multiple instances of theft scents, vandalism, etc. on the same claim stack in terms of how long the perp will be outlawed. this would encourage just stealing the things you really want as opposed to destroying everything in the village
Quick way to get inside someone's base will be always poor solution. Getting inside someone's base in less than 12 hours in one go, is a high disadvantage for everybody, who's not a no-lifer.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Into the Breach!
And thus... we clearly need a distinction between the two in game terms. Some people just want to loot abandoned bases (or what looks to be, anyway). Others want to faceroll hulksmash their enemies.Pan_w_okularach wrote:This. Also, whats wrong with good old leveling the entire village to the ground? Sounds to me, under the disguise of caring for sieges to be 'fun' and not 'boolean' what he really wants is to turn it into some meaningless activity, where I as a raider if I'm lucky get to enter an enemy base through the 'breach' steal some leftovers and fuck off. But it's not what it's all about, little Granger, sieging is about causing damage not petty thievery.Potjeh wrote:Yay, more convoluted mechanics and special cases.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Baldarich
- Posts: 550
- Joined: Mon Aug 10, 2015 2:09 pm
- Location: viking ship
Re: Into the Breach!
>:^(Granger wrote:Fine then, let's keep things as they are so we can keep enjoying the 'dead game' chants in the 'wipe now' topic.
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Into the Breach!
This isn't about abandoned bases at all though. Claims already decay, and you can raid decayed claims pretty easily.MagicManICT wrote:And thus... we clearly need a distinction between the two in game terms. Some people just want to loot abandoned bases (or what looks to be, anyway). Others want to faceroll hulksmash their enemies.Pan_w_okularach wrote:This. Also, whats wrong with good old leveling the entire village to the ground? Sounds to me, under the disguise of caring for sieges to be 'fun' and not 'boolean' what he really wants is to turn it into some meaningless activity, where I as a raider if I'm lucky get to enter an enemy base through the 'breach' steal some leftovers and fuck off. But it's not what it's all about, little Granger, sieging is about causing damage not petty thievery.Potjeh wrote:Yay, more convoluted mechanics and special cases.





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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Into the Breach!
Strong incentives for defenders to smash fake things to nullify the breach.Granger wrote:Possibly breaking walls in siege could (instead of cascading delete them) create a 'Breach' that allows entering the inside but (similar how gates apply visitor) applies a debuff that limits the total amount of damage that can be inflicted on the inside (tracked for that breach, not per character that goes through it)?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Into the Breach!
Maybe some sort of new distinction of a "Raiding party" rather than a regular party, in which the raiding party that creates the breach are the only ones who contribute damage towards its total?
Slightly random idea of some sort of new type of toggle for Raiding rather than regular criminal acts? unsure what it could be used with but maybe someone else can expand on it. (Edit; maybe some benefit for going raiding over criminal, making your scents easier to see but in turn doing... something idk)
Another thought of bringing back the Chieftain role from Legacy, with some sort of ability to lead war-parties/raiding parties. Perhaps a position like this for kingdoms? People outside of the village/kingdom could be invited to said party, viewed in the line of mercenaries or allies.
idk, it's all spitballing
Something I remember from some other game whose name i've long since forgotten, but it was something along the lines of when a siege is declared both parties are unable to affect the other for X amount of time, and a time is either agreed upon or set by the system for hostilities to commence - which gives both sides time to rally their forces. When the time comes the fighting happens. Walls are broken and attackers are slain, and after a set amount of time the siege ends with both sides unable to continue / the losing side being forced back.
The only way I can see this working in any sort of aspect for haven is that during this set time all crimes would be nullified or reduced to give the attackers an opportunity to reek havoc, whilst the defenders would be able to actually fight the attackers without rage maybe. The only way I could see this viable is if its only applicable against something similar to the war party idea above, where the attacking war party has those restrictions waved and then the defenders are given the ability to initiate combat with said attackers.
It's a really poor outline of an idea, but maybe someone else can expand on it
Slightly random idea of some sort of new type of toggle for Raiding rather than regular criminal acts? unsure what it could be used with but maybe someone else can expand on it. (Edit; maybe some benefit for going raiding over criminal, making your scents easier to see but in turn doing... something idk)
Another thought of bringing back the Chieftain role from Legacy, with some sort of ability to lead war-parties/raiding parties. Perhaps a position like this for kingdoms? People outside of the village/kingdom could be invited to said party, viewed in the line of mercenaries or allies.
idk, it's all spitballing
Something I remember from some other game whose name i've long since forgotten, but it was something along the lines of when a siege is declared both parties are unable to affect the other for X amount of time, and a time is either agreed upon or set by the system for hostilities to commence - which gives both sides time to rally their forces. When the time comes the fighting happens. Walls are broken and attackers are slain, and after a set amount of time the siege ends with both sides unable to continue / the losing side being forced back.
The only way I can see this working in any sort of aspect for haven is that during this set time all crimes would be nullified or reduced to give the attackers an opportunity to reek havoc, whilst the defenders would be able to actually fight the attackers without rage maybe. The only way I could see this viable is if its only applicable against something similar to the war party idea above, where the attacking war party has those restrictions waved and then the defenders are given the ability to initiate combat with said attackers.
It's a really poor outline of an idea, but maybe someone else can expand on it
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Into the Breach!
how about a "soft" siege where you use a battering ram on a gate, when whatever conditions are met the gate falls open as do all gates on the connected claim and claims it overlaps, being unable to be closed for several hours afterwards, this deactivates visitor gates and allows criminal actions within the walls, however, vandalizing doesn't completely destroy anything save for perhaps realm objects, instead it puts it into a state of being broken causing it to no longer have a physical hitbox like an unbuilt sign, it can only be repaired when the siege has ended to prevent abuse, theft, assault and murder are still fully permitted, I don't have any ideas for "hard" sieges.
