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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: microupdate: kin names on hearthfires and skeletons
It would be helpful if people who are dead had a different classification, to reduce the kin list clutter.
Cheerleader
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: microupdate: kin names on hearthfires and skeletons
Automatic: Game changes their icon to a skull, gives them special color.
Manual: Allow players to flag others as dead, gives them icon/color.
No change: Leave it to players to reserve a color for dead players and update accordingly.
Manual: Allow players to flag others as dead, gives them icon/color.
No change: Leave it to players to reserve a color for dead players and update accordingly.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: microupdate: kin names on hearthfires and skeletons
Well, there is space for another button on the interface next to the kin list. Maybe a death list? People you've killed, people you know who've died, people who've killed you, statistics on animals you've killed maybe.
I was thinking for memorial purposes, plus it'd allow people to return corpses after a fight (which I guess can be done with memorization).Haba wrote:Why'd I instinctively recognize the corpse of some guy who I've never seen before?
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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Bonsoy
- Posts: 81
- Joined: Wed Jan 13, 2010 6:27 pm
Re: microupdate: kin names on hearthfires and skeletons
I wish the hearthfire's owner's name didn't show up all the time though. I think it should be only when you hover over it, not when you come out of your house or mine or reenter the area.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: microupdate: kin names on hearthfires and skeletons
Well, I just fixed it so that names on hearths and skeletons only show up while hovering on them. That's what required the protocol change, btw.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: microupdate: kin names on hearthfires and skeletons
thats what made paco client stop working?
bonsoy you suck
bonsoy you suck
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: microupdate: kin names on hearthfires and skeletons
I have them showing constantly.loftar wrote:Well, I just fixed it so that names on hearths and skeletons only show up while hovering on them. That's what required the protocol change, btw.
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KoE
- Posts: 536
- Joined: Fri Jun 12, 2009 5:01 am
Re: microupdate: kin names on hearthfires and skeletons
Same here, for hearthfires at least.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: microupdate: kin names on hearthfires and skeletons
There was a bug in the initial client after the version bumped, that I fixed a couple of minutes later. If you make sure to update it, it should work now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Bonsoy
- Posts: 81
- Joined: Wed Jan 13, 2010 6:27 pm
Re: microupdate: kin names on hearthfires and skeletons
Yay, good on you loftar.