Divine Intervention: Friends of Gerdgen

Announcements about major changes in Haven & Hearth.
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Pan_w_okularach
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Re: Divine Intervention: Friends of Gerdgen

Post by Pan_w_okularach »

and you cowards have all your questgivers walled up whats up with that?
Memories of pain
iamahh
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Re: Divine Intervention: Friends of Gerdgen

Post by iamahh »

noticing a lot of quest failed messages since then
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azrid
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Re: Divine Intervention: Friends of Gerdgen

Post by azrid »

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noticing a lot of quest failed messages since then
Seesh I didn't expect hedgehugs to be this petty.
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Ardennesss
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Re: Divine Intervention: Friends of Gerdgen

Post by Ardennesss »

Pan_w_okularach wrote:lmao no one even does quests anymore these nerds salty
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Pan_w_okularach
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Re: Divine Intervention: Friends of Gerdgen

Post by Pan_w_okularach »

nah man i dont do quests that's for nerds
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wonder-ass
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Re: Divine Intervention: Friends of Gerdgen

Post by wonder-ass »

your quest givers will never be as good as gerdgen. #GerdgenDidNothingWrong
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see homo sexuality trending,. do not do that.
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Aceb
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Re: Divine Intervention: Friends of Gerdgen

Post by Aceb »

When Gredgen death started a slaughter of other Tree specimen.

What have happened when Gredgen died, colorized:

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A quest for a hat. - W10
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Haven't spawned yet
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Cayur
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Re: Divine Intervention: Friends of Gerdgen

Post by Cayur »

#justiceforgerdgen
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DatSheep
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Re: Divine Intervention: Friends of Gerdgen

Post by DatSheep »

diccs out for gergden, otherwise ur a fake follower. :twisted: :twisted: :twisted:
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MooCow
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Re: Divine Intervention: Friends of Gerdgen

Post by MooCow »

I don't agree with this judgement. While i don't fully understand the details, i believe that the friends of Gerdgen did not believe that they were doing something that might be punishable.

In the past divine judgments have been passed for a number of reasons, but they were all related to circumventing very clear game mechanics. One of the earliest judgments that I remember was when hearth vaults were built on islands there were tightly walled to the shore. Battering rams had no space to be built, so the people with hearths inside could commit crimes with no possible repercussion. All divine judgments have been pretty obvious to an outsider why the cheaters were punished.

I assumed
  • Questing crossroads were an intended mechanic
  • Minor convenience related exploits are allowed
  • Almost exclusively related to sieging


Regardless of my opinion on this matter, I still believe that Jorbtar has the right to judge arbitrarily, and that having clear well laid out rules will almost exclusively benefit rule lawyering asshats. All I want is to understand what went wrong, and be able to correct myself in any future action/bug reporting.

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