This seems to be the result of bad planning to me. Keep track of all the expansions (and realm challanges) and you should be good.LostJustice wrote:No, the issue is I can pay someone to do this but the problem is we give multiple people the ability to expand since we often get requests of people asking to join the realm and wanting cairns. Yes I could pay someone but at the rate it updates and changes in size makes this point mute and creating a situation where we can expand. Not to mention I have to rely on some hermit or someone who probably has not really an idea what they are doing to hand draw it? I remember in NK someone did this for NK for only 1/3rd the realm. It took them literally hours and days and even then cairns could be off by 10 tiles and this can create really annoying situations to deal with. On top of that, I am not going to say to some hermit who wants to be covered, "Hey let me just request someone to map the entire realm so I can figure out where to place your cairn(s) to cover you! It may take a week or even a month but don't worry you may be covered!".
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Attas
- Posts: 164
- Joined: Thu Jan 26, 2012 3:39 am
Re: Mappable Realms
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Mappable Realms
lolAttas wrote:This seems to be the result of bad planning to me. Keep track of all the expansions (and realm challanges) and you should be good.
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Mappable Realms
Exactly this.. for item is out of control...bitza wrote:sorry, i don't have any metal to trade, i had to feed it all to the realm idolGranger wrote:The have been suggestions that the upkeep shouldn't be virtual (XP generated) but in hard currency (items) that need to be applied to the cairns.
And without questing realms would struggle to upkeep Auth in general with current playercount and amount of buffs they have..
+1 for an ingame map displaying where realms are though.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Mappable Realms
Are you saying that fewer active players would result in smaller realms if we didn't have Questing propping them up?Headchef wrote:bitza wrote:And without questing realms would struggle to upkeep Auth in general with current playercount and amount of buffs they have..Granger wrote:The have been suggestions that the upkeep shouldn't be virtual (XP generated) but in hard currency (items) that need to be applied to the cairns.
<sarcasm>That sounds TERRIBLE</sarcasm>
Realms should be difficult to build, difficult to maintain, and slow to expand. This "daily expansion" thing is for the birds. (Swans mostly)
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: Mappable Realms
Your funny. Try keeping track of hundreds of cairns when you have multiple people building them. Sounds like you never had to maintain a big realm.Attas wrote:This seems to be the result of bad planning to me. Keep track of all the expansions (and realm challanges) and you should be good.LostJustice wrote:No, the issue is I can pay someone to do this but the problem is we give multiple people the ability to expand since we often get requests of people asking to join the realm and wanting cairns. Yes I could pay someone but at the rate it updates and changes in size makes this point mute and creating a situation where we can expand. Not to mention I have to rely on some hermit or someone who probably has not really an idea what they are doing to hand draw it? I remember in NK someone did this for NK for only 1/3rd the realm. It took them literally hours and days and even then cairns could be off by 10 tiles and this can create really annoying situations to deal with. On top of that, I am not going to say to some hermit who wants to be covered, "Hey let me just request someone to map the entire realm so I can figure out where to place your cairn(s) to cover you! It may take a week or even a month but don't worry you may be covered!".

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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Mappable Realms
I think the point of living in the medieval age is that you don't have access to a sattelite based tactical map - which is basically what you ask for.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Mappable Realms
Oh, you mean like THIS?Granger wrote:I think the point of living in the medieval age is that you don't have access to a sattelite based tactical map - which is basically what you ask for.
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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: Mappable Realms
Pretty sure this isn't medieval age based otherwise we would have a printing press which I could map the realm on and distribute to other people. Maybe have proper cartography. But you this game has in game maps of a lot of other things. Not to mention I still can't 1 hit kill a stranger with a b12. Also, I don't think hearth fires and teleporting was a thing. Or numen points. But yah know, it is a game.Granger wrote:I think the point of living in the medieval age is that you don't have access to a sattelite based tactical map - which is basically what you ask for.

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Attas
- Posts: 164
- Joined: Thu Jan 26, 2012 3:39 am
Re: Mappable Realms
You underestimate how maps are hard to make IRL. Having precise country maps is a very modern concept, and they appeared for the same reasons why you find it hard keeping your realm.
I love maps, especially old ones, but I find the lack of maps even more interesting. It's a pity that odditown map exists, it breaks a little the magic around haven. But well, at least you can use it a base for your realm map.
I love maps, especially old ones, but I find the lack of maps even more interesting. It's a pity that odditown map exists, it breaks a little the magic around haven. But well, at least you can use it a base for your realm map.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Mappable Realms
Well, the cartographers existed so I could imagine them having some kind of maps with drawed lines there or there, probably not being so.. "update-able" every so oftenGranger wrote:I think the point of living in the medieval age is that you don't have access to a sattelite based tactical map - which is basically what you ask for.
