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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Hafen Material Design Tool (another one)
getting a blank scene and this error atm
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Hafen Material Design Tool (another one)
Seems your browser doesn't support <dialog> element. Added polyfill for it. Please, try again.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Hafen Material Design Tool (another one)
looks really nice now, i love it
is it possible to add ambient light?
is it possible to add ambient light?
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hushpuppi3
- Posts: 67
- Joined: Wed Mar 19, 2014 12:23 pm
Re: Hafen Material Design Tool (another one)
ITS BACK! you're an absolute legend, thank you for this

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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Hafen Material Design Tool (another one)
Suggestion:
If one would like to create (and continue) a image set with consistent viewed buildings, having some camera-settings input options would be a useful and nice feature. (X,Y,Z, etc)
Or, to potentially simplify things, some selectable camera presets perhaps. ... Although, based on the size range of the buildings, finding good presets might be a bit tricky, ... unless the building size is taken in consideration.
...
O yea. next, even simpler alternative, some optional (toggle) on screen camera stats feedback.
If one would like to create (and continue) a image set with consistent viewed buildings, having some camera-settings input options would be a useful and nice feature. (X,Y,Z, etc)
Or, to potentially simplify things, some selectable camera presets perhaps. ... Although, based on the size range of the buildings, finding good presets might be a bit tricky, ... unless the building size is taken in consideration.
...
O yea. next, even simpler alternative, some optional (toggle) on screen camera stats feedback.
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Hafen Material Design Tool (another one)
Not sure why, but I can't scroll down the materials lists, So I can't choose anything other than the first few material options.
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hushpuppi3
- Posts: 67
- Joined: Wed Mar 19, 2014 12:23 pm
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blinx
- Posts: 124
- Joined: Wed Feb 14, 2018 3:26 am
- Location: Seattle
Re: Hafen Material Design Tool (another one)
+1 love this tyvm
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Hafen Material Design Tool (another one)
Not sure what are you talking about, but there is already ambient light added to scene. In december I have noticed that models are still looking wrong, especially when I tried to add Wagon. Using default materials provided by THREE library was not so good idea, since loftar uses its own shaders. He helped me a bit with finding out of shader location at his code and I have added it to my tool. Good thing I had not so mush models added at that time, since they should be remade. Now models looks more like in the game. There is still small differences, but it is not so important.svino wrote:is it possible to add ambient light?
Examples: old tower without shaders, new one.
Dunno what is wrong, but you can at least try to post your configuration: os, browser, resolution.Adder1234 wrote:Not sure why, but I can't scroll down the materials lists, So I can't choose anything other than the first few material options.
Will consider.mvgulik wrote:Suggestion:
If one would like to create (and continue) a image set with consistent viewed buildings, having some camera-settings input options would be a useful and nice feature. (X,Y,Z, etc)
Or, to potentially simplify things, some selectable camera presets perhaps. ... Although, based on the size range of the buildings, finding good presets might be a bit tricky, ... unless the building size is taken in consideration.
...
O yea. next, even simpler alternative, some optional (toggle) on screen camera stats feedback.
Done.hushpuppi3 wrote:Can chicken coops get added sometime?
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Hafen Material Design Tool (another one)
Could we get a model for rabbit hutches?DPblH wrote:Simply as before: select one of the model, select materials for it.
Located here: https://carrygun.gitlab.io/hmdt/
Some notes:
1) Since all wood types have both texture types (outer and inner) there can be impossible scenarios. For example: you cannot have boards of beaver wood;
2) Some parts of the model are separated inside resource, while on server side they have the same resource type (you can report me such things, and I'll probably will fix them by merging).
You can request models (it is nice also to post their ingame resource name, if you know how to do this), renaming of meshes and changing default colors.
❤Haven's most kawaii retarded ethot karen❤


