stealed ico ( to see if you buy someth stealed and could be tracked)
spiced ico ( to sort spiced and not spiced food)
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
icons on items
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: icons on items
how would you know its stolen? spice i understand and would like to see added tho.
see homo sexuality trending,. do not do that.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: icons on items
I'm against the "stolen" one on principle. Having reliable trading partners who don't traffic in black market goods is a must, IMO. Having rangers that aren't a bunch of thugs, too, is another must, but that's another thread.
For the spiced, one could probably do it in a custom client, but that'd generate a bunch of server requests for item information every time a container was opened. The server could just send a couple extra bytes of information with the item data to the client. Unless this is all sent as part of the item information, anyway, in which case it shouldn't be a huge issue to mod it into a client.
For the spiced, one could probably do it in a custom client, but that'd generate a bunch of server requests for item information every time a container was opened. The server could just send a couple extra bytes of information with the item data to the client. Unless this is all sent as part of the item information, anyway, in which case it shouldn't be a huge issue to mod it into a client.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: icons on items
Probably could do it, shouldn't have to though.MagicManICT wrote:For the spiced, one could probably do it in a custom client, but that'd generate a bunch of server requests for item information every time a container was opened. The server could just send a couple extra bytes of information with the item data to the client. Unless this is all sent as part of the item information, anyway, in which case it shouldn't be a huge issue to mod it into a client.
I'm pretty impartial on the stolen items one.




