Headsup: Change to movement implementation

Announcements about major changes in Haven & Hearth.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Headsup: Change to movement implementation

Post by loftar »

Granger wrote:Spending the whole life on a horse - while farming, cooking, crafting, mining, whatnot - on the other hand is IMHO silly and should get the axe.
That has been my thought, too.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Headsup: Change to movement implementation

Post by shubla »

loftar wrote:
Granger wrote:Spending the whole life on a horse - while farming, cooking, crafting, mining, whatnot - on the other hand is IMHO silly and should get the axe.
That has been my thought, too.
I agree!
Horses should only be used for getting from place A to place B. Not for farming, chopping trees and sewing!
You can even enter houses while riding horses :roll:
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Redkat
Posts: 520
Joined: Sat Jun 01, 2013 12:36 pm
Location: Sealand, Denmark

Re: Headsup: Change to movement implementation

Post by Redkat »

I'd be really really sad if I cant move heavy stuff like trough and logs on a horse :(
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Headsup: Change to movement implementation

Post by Aceb »

loftar wrote:
Granger wrote:Spending the whole life on a horse - while farming, cooking, crafting, mining, whatnot - on the other hand is IMHO silly and should get the axe.
That has been my thought, too.
Farming - on a horse has almost 0 benefits, just use satiety of a horse a bit faster
Cooking - wasn't that disabled sometime ago or smth?
Crafting - Where's problem with that lel, it helps a lot to move from point A to B to craft something
Minning - many prefer not to mine on a horse just to have time to escape from troll

It is somewhat unique for Haven.
Please don't take that way.
A quest for a hat. - W10
Image
Haven't spawned yet
pheonix
Posts: 245
Joined: Sat Jun 08, 2013 5:32 pm

Re: Headsup: Change to movement implementation

Post by pheonix »

loftar wrote:
loftar wrote:the """problem""" of not being able to put down carried things when mounted.
Also, thoughts on formally making it so that things cannot be carried while mounted, as a reasonable form of compensation for the benefits of being mounted? ¦]
I'm really hoping this is a troll post.

Image
And surprise surprise Granger and shubla both love it (the vocal minority who barely even play the game past nettle), coz fuck the hundreds of players that like this nice feature the ones that buy items and pay subs nooo just fuck them over some more.

As i was discussing with my team mates why dont you expand the horse features rather then nerf them? give horses strength so we can use them like plow horses or ways to harvest faster using a horse or pull bigger carts (not wagons coz the ui is terrible pulling things out quickly). This way you dont nerf horses but Expand upon them and add an end game stage of breeding plow horses.
snooboo
Posts: 16
Joined: Mon Dec 12, 2016 5:23 am
Location: In the middle of Nowhere

Re: Headsup: Change to movement implementation

Post by snooboo »

I would prefer it if we could keep the ability to lift, carry, and put down objects while on a horse. It is beneficial, especially while carrying heavy objects.

Getting an animation for mounting and dismounting would be cool for extra flavor.
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Headsup: Change to movement implementation

Post by shubla »

Well of course players resist it
Dont listen to them.
They dont know whats best for them.
If they got to decide about things we would soon have ability to teleport on click, because its faster than walking.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
Thedrah
Posts: 943
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Headsup: Change to movement implementation

Post by Thedrah »

last time i played, i used the saddlebags of a horse to keep buckets of stuff like water/seeds(farming). i would keep my horse as a packmule when mining (tethered to a mine support so i can run from troll). took bulls earlier but would have to head back to eat/rest more often than i would run out of supplies the bull could carry

horse life is a QoL thing. but it does drop some immersion points. i vote for horselife as its unique and interesting. i just hope we get more mounts/pets. i always loved it when my horse would help fight a bear with me
  ▲
▲ ▲
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Headsup: Change to movement implementation

Post by MagicManICT »

snooboo wrote:I would prefer it if we could keep the ability to lift, carry, and put down objects while on a horse. It is beneficial, especially while carrying heavy objects.
This is what carts are for. I mean, you had a driver and a porter to deliver goods. One guy managed the horses, the other managed the cargo. If it was a poor farmer, he usually had to do both.

An addendum: I think any changes right now are silly. There are much greater priorities at hand for development. I find games where you want to constantly mount and dismount annoying, too. I've played games where you don't have to, but you lose the riding bonuses (usually extra speed) when involved in some activities so you don't have to constantly wait on casting timers ("summon mount"). That seemed to be a fairly reasonable compromise between the two.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
ctopolon4
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: Headsup: Change to movement implementation

Post by ctopolon4 »

lets make game x2 slower, make ppl play it x2 longer (NOPE)

Return to “Announcements”