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JTG
- Posts: 339
- Joined: Fri Jun 12, 2009 4:11 am
Re: Game Development: Destruction & Sericulture
Also, i have another question. Do moths only lay eggs if they have enough room to fit all 10 in said inventory.
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Talvara
- Posts: 77
- Joined: Sun Jun 07, 2009 8:15 pm
- Location: The Netherlands
Re: Game Development: Destruction & Sericulture
I would love to see a barn, Fairly sized ground plain, and a little ladder that goes into a smaller attic.
also... I think cellars should just come 'with the box' for new houses, so they're just there and dont have to be dug in eratic shapes
also... I think cellars should just come 'with the box' for new houses, so they're just there and dont have to be dug in eratic shapes
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Game Development: Destruction & Sericulture
I agree. Buildings and fences seem to be the next to logical and important additions. Both as a balancing force and as a source of entertainment and creativity. Perhaps giving us pieces of buildings that we can put together like a puzzle to make it unique instead of a couple of pre-designed buildings.
i guess they never miss huh
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Destruction & Sericulture
Experiment with building them using shift, or picking them up and dropping them. You can have rows quite close together with walk space in between.kobnach wrote:12 chests?! not if you want to access them.
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Destruction & Sericulture
yeah quite possible to make 3 rows of 6. Oh wait that's 18. Well maybe leave one or 2 in the middle row i guess.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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JTG
- Posts: 339
- Joined: Fri Jun 12, 2009 4:11 am
Re: Game Development: Destruction & Sericulture
Make some fences like ridges, which show the terrain on a higher level. So we can make pyrimids and fortresses, and other neat stuff.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Game Development: Destruction & Sericulture
I support this.JTG wrote:Make some fences like ridges, which show the terrain on a higher level. So we can make pyrimids and fortresses, and other neat stuff.
i guess they never miss huh
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Destruction & Sericulture
Would be nice but it would only look cool and there's not much besides building pyramids you can do with it that a fence / wall can't.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Vanigo
- Posts: 146
- Joined: Mon Jun 22, 2009 1:03 am
Re: Game Development: Destruction & Sericulture
Hey, has anyone gotten eggs yet? I've had some moths (a male and two females FWIW) sitting in a chest for like 15 RL hours now, and they're still moths.
Edit: Are they maybe resetting every time something else in the chest gets moved? That could explain it, although they sat undisturbed for about 12 beforehand - was there an hours-long crash?
Edit: Are they maybe resetting every time something else in the chest gets moved? That could explain it, although they sat undisturbed for about 12 beforehand - was there an hours-long crash?
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Talvara
- Posts: 77
- Joined: Sun Jun 07, 2009 8:15 pm
- Location: The Netherlands
Re: Game Development: Destruction & Sericulture
I just noticed some of my containers just poofed, and their contents were spilled all over the floor... now I dont necicary think this is a bad thing, but this is going to annoy/piss off alot of people.
I do think that containers left outside should eventually break. but I also think they should give visual clues to their state of repair, and the period over which they break should also be lengthy enough for players that dont spend immense time in the game to be able to do a check now and then. lets say... a week? or more?
I really stress the need of visual cue's for the wear and tear of containers. we simply cant go check all of them for repair.
I do think that containers left outside should eventually break. but I also think they should give visual clues to their state of repair, and the period over which they break should also be lengthy enough for players that dont spend immense time in the game to be able to do a check now and then. lets say... a week? or more?
I really stress the need of visual cue's for the wear and tear of containers. we simply cant go check all of them for repair.