Fascinating. Please tell us all about your bowel movements!Lyrroth wrote:I had big urge to go and take a shit 2 minutes before the stream start. After next 2 hours I was reminded by my stomache I had to go there.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Prelude: World 11
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Prelude: World 11
This is why I watch on a portable device.Lyrroth wrote:I had big urge to go and take a shit 2 minutes before the stream start. After next 2 hours I was reminded by my stomache I had to go there.
Really? Do you need to encourage this?loftar wrote:Fascinating. Please tell us all about your bowel movements!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Prelude: World 11
Sorry, I thought the sarcasm was thick enough. Please don't feel a need to hesitate to apply any moderative action you feel is necessary to the thread, including my posts. :)MagicManICT wrote:Really? Do you need to encourage this? :lol:
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Prelude: World 11
So I was at work during the stream and kept having to hide the window and stuff so i may have missed something...I am not sure if you addressed the question about early world salt and resource issues.
Basically the issue is all the different collectible resources started filled so the first people to get boats or get to the mountains had a huge advantage in the first week vs those who didn't...
Like if someone was able to collect 20+ salt on the first day vs someone who didn't the stat difference would be huge. Same goes for icicles as well.
The easy fix for this is:
-At start of world start all resources should start empty
-Remove the ability to check when resources will next spawn
-add randomness to the re-spawn timers... like instead of everything spawning at the same time every 3 days... maybe it 72 hours + random number between -24 and 24.
Basically the issue is all the different collectible resources started filled so the first people to get boats or get to the mountains had a huge advantage in the first week vs those who didn't...
Like if someone was able to collect 20+ salt on the first day vs someone who didn't the stat difference would be huge. Same goes for icicles as well.
The easy fix for this is:
-At start of world start all resources should start empty
-Remove the ability to check when resources will next spawn
-add randomness to the re-spawn timers... like instead of everything spawning at the same time every 3 days... maybe it 72 hours + random number between -24 and 24.
-
DoctorZalost
- Posts: 112
- Joined: Wed Jun 09, 2010 5:53 pm
- Location: In a jar on a shelf
Re: Prelude: World 11
I have no meaningful contribution, just here for the hype train.
jorb wrote:Haven devs best devs.
-
kingkay
- Posts: 82
- Joined: Mon Jan 24, 2011 5:29 pm
- Yahoo Messenger: davis_gto@yahoo.com
- Location: Malaysia
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Prelude: World 11
I expected loftar base to be more opposite of jorbs, but as jorb stated, it was hard to find anything.
As
it
will
be
1st Feb.
As
it
will
be
1st Feb.
