Natural resources should be depleated on day 1
Its not fun to have to spawn in the wild over and over frantically collecting those resources before anyone else rather than actually playing the game
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Prelude: World 11
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Pupsi
- Posts: 550
- Joined: Mon Jun 06, 2011 4:31 am
- Location: heheh
Re: Prelude: World 11
Wow, i could buy another one if it was possible. Waiting for cool hat for happy new clean better yearjorb wrote:Yes, of course.Pupsi wrote:But verification still on?
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
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Salad
- Posts: 346
- Joined: Thu Apr 14, 2016 10:09 pm
- Location: Ohio, United States
Re: Prelude: World 11
let us pray that population retention is better this world, It's nice to have the influx of new people, but they rarely ever stay for long.
Not like i'm any better, I went into super low power maintenance mode a few months into W10 and only ever really played consistent for around 3-4 months out of the whole world.
Not like i'm any better, I went into super low power maintenance mode a few months into W10 and only ever really played consistent for around 3-4 months out of the whole world.
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eliminoid
- Posts: 155
- Joined: Tue Oct 25, 2011 6:04 pm
Re: Prelude: World 11
Yes pleasejordancoles wrote:Natural resources should be depleated on day 1
Its not fun to have to spawn in the wild over and over frantically collecting those resources before anyone else rather than actually playing the game
Hi
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Pupsi
- Posts: 550
- Joined: Mon Jun 06, 2011 4:31 am
- Location: heheh
Re: Prelude: World 11
If we would not kill everyone we meet at early stages, probably 2 of 5 would stay for longer.Salad wrote:let us pray that population retention is better this world, It's nice to have the influx of new people, but they rarely ever stay for long.
Not like i'm any better, I went into super low power maintenance mode a few months into W10 and only ever really played consistent for around 3-4 months out of the whole world.
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12
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Scilly_guy
- Posts: 337
- Joined: Thu Feb 24, 2011 4:32 pm
Re: Prelude: World 11
I don't know if the ability to see when resources respawn should be removed entirely, I think it could just be made fuzzy, for instance a random amount of time +/-3hrs is added to the time and then that is rounded to the nearest multiple of 24hrs. So if it will be in the next 12hrs you will simply be told it will regenerate "soon™ ", the next 24hrs "a while", more than 36hrs "not for ages", +56hrs "looks like it was collected recently". To stop people from being able to spam requests to round out the randomness, because someone would bot that no doubt, seed the "haziness" with unix time truncated by 1000, you would only get a new random time approximately every 15 minutes.Lunarius_Haberdash wrote:Yes PLEASE. All of these are excellent ideas, though I think it should be 'anytime in the next 72-168 hours'. So the minimum time is 3 days, the most is a week. I suppose 3-5 would have a similar effect.stickman wrote: -At start of world start all resources should start empty
-Remove the ability to check when resources will next spawn
-add randomness to the re-spawn timers... like instead of everything spawning at the same time every 3 days... maybe it 72 hours + random number between -24 and 24.
Alternatively, as the devs have enough to do, just remove it entirely, although to be honest I could have coded that faster than typing it out, they should DEFINITELY add randomness to the re-spawn, even +/-12hrs would be something, but I'm all for more than that.
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Prelude: World 11
But, you really surprised me with the visit!
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elithe4th
- Posts: 70
- Joined: Mon Oct 31, 2011 12:07 am
Re: Prelude: World 11
jorb wrote:We've been developing, and here's what's new...
After helping HH destroy a core holdout players known as Quiet Storm by changing critical mechanics mid siege, and as many other things we could think of to kill our game, were going to delete all your progress so we can let you down again.
All things return to new beginnings.
Enjoy.
EDIT: but really, Jorb, let me know if HH is gona be daddy's favorite again so I can save myself the trouble of playing again.

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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Prelude: World 11
I would have thought that the Gerdgen event would have spoke enough against the idea of them being that.elithe4th wrote:let me know if HH is gona be daddy's favorite again so I can save myself the trouble of playing again.
"Object-oriented design is the roman numerals of computing." -- Rob Pike



