Prelude: World 11

Announcements about major changes in Haven & Hearth.
User avatar
Ozzy123
Posts: 2483
Joined: Sat Feb 11, 2012 4:27 pm

Re: Prelude: World 11

Post by Ozzy123 »

Mafious wrote:
agreed but you don't give them a chance to get hooked if its a muderfest from day one. i at least had the chance to build a little homestead before being killed by russian for wearing a fox hat.
But you know that for like 2 years now you only get koed and not killed, right?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
Mafious
Posts: 276
Joined: Sun Mar 13, 2011 2:08 pm

Re: Prelude: World 11

Post by Mafious »

Ozzy123 wrote:
Mafious wrote:
agreed but you don't give them a chance to get hooked if its a muderfest from day one. i at least had the chance to build a little homestead before being killed by russian for wearing a fox hat.
But you know that for like 2 years now you only get koed and not killed, right?
wait what? i remember people being killed at the start of world 10, you can't die now?
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Prelude: World 11

Post by MagicManICT »

Mafious wrote: wait what? i remember people being killed at the start of world 10, you can't die now?
There's been some changes this world to how KOs work. It is significantly harder to just kill someone, though not impossible, and damn near impossible to die to wildlife... assuming you're not doing something silly like confronting a mammoth with 10 HHP remaining. (Bugs and odd situations aside that might cause death.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Mafious
Posts: 276
Joined: Sun Mar 13, 2011 2:08 pm

Re: Prelude: World 11

Post by Mafious »

MagicManICT wrote:
Mafious wrote: wait what? i remember people being killed at the start of world 10, you can't die now?
There's been some changes this world to how KOs work. It is significantly harder to just kill someone, though not impossible, and damn near impossible to die to wildlife... assuming you're not doing something silly like confronting a mammoth with 10 HHP remaining. (Bugs and odd situations aside that might cause death.)
i see... i left like a month and a half after world start so many things a new to me.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Prelude: World 11

Post by MagicManICT »

Oh, and if anyone thinks of it, spread the word! Would love to see some old faces back here, and already see some showing up.

(If they haven't, I think jorb or loftar ought to put together a short email to go out.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Prelude: World 11

Post by rye130 »

:shock:
Asshat3000
Posts: 6
Joined: Mon Jul 29, 2013 8:57 am

Re: Prelude: World 11

Post by Asshat3000 »

That music in the trailer is beyond amazing! Who wrote it?
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Prelude: World 11

Post by jorb »

Asshat3000 wrote:That music in the trailer is beyond amazing! Who wrote it?

kaka!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
sunnyortego
Posts: 8
Joined: Sat Apr 28, 2012 7:47 pm

Re: Prelude: World 11

Post by sunnyortego »

I wonder if there's going to be different water types. I remember when hints got thrown out about beaver dams and people began discussing this.
User avatar
painhertz
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Website: Http://www.noneyafuckinbusyness.com
Yahoo Messenger: chaosovum
Location: Louisiana

Re: Prelude: World 11

Post by painhertz »

Since I'm not locked into anything gamewise at the moment I might dive back in....

(This would be a great time to release on Steam!) Hint Hint
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"

Return to “Announcements”