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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Prelude: World 11
welp, look's like it's time to play again
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joojoo1975
- Posts: 2362
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: Prelude: World 11
unless you can address the blatant use of Bots/exploits that caused such massive characters in W10(and damn near all the previous worlds), nothing will change.
I like the game, there are others like it, but they actually pale in the fact of what a gem H&H is. but that means nothing if botting/exploiters continue as they have in the past.
I wish you luck in W11 as I will of course keep an eye on it.
I like the game, there are others like it, but they actually pale in the fact of what a gem H&H is. but that means nothing if botting/exploiters continue as they have in the past.
I wish you luck in W11 as I will of course keep an eye on it.
To Protect The Helpless From The Heartless
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nerd
- Posts: 2
- Joined: Sun Jul 22, 2018 9:16 am
Re: Prelude: World 11
yeah guys you should nerf archery and btw
#free_felix

#free_felix
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Prelude: World 11
Well I stand corrected, this is not a disappointing announcement, quite the contrary but superseding that by a long way, at least in my opinion, are the focus areas you have outlined. Not that my personal agreement matters but nonetheless, I do agree that those are absolute critical areas requiring attention, some perhaps more than others but all top tier.
What I look forward to most though is seeing more follow through on intent and less side tracking and delays. Yes, I'm a tough customer but only because I care about this game, always did, always will, especially when I bitch about it.
Talking about bitching; as someone with zero artistic ability and probably sense, may I raise a flag here: Can we take it easy with the browns on browns? Some of it is becoming a bit of a muddled mess.
Good luck with the development.
What I look forward to most though is seeing more follow through on intent and less side tracking and delays. Yes, I'm a tough customer but only because I care about this game, always did, always will, especially when I bitch about it.
Talking about bitching; as someone with zero artistic ability and probably sense, may I raise a flag here: Can we take it easy with the browns on browns? Some of it is becoming a bit of a muddled mess.
Good luck with the development.
factnfiction101 wrote:^I agree with this guy.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Prelude: World 11
Apart from regular water and spring water which are already in the game they also said something during the stream about salt water. I guess it means both new water as a material and new water as a biome (AKA ocean).sunnyortego wrote:I wonder if there's going to be different water types.
Too old to rock-n-roll, too young to die.
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Clemence
- Posts: 447
- Joined: Sat Mar 19, 2011 5:26 am
Re: Prelude: World 11
H&H is not a game, it's a cult, I'll be there.
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Lightning2
- Posts: 662
- Joined: Mon Aug 10, 2009 12:26 pm
- Location: Sodom
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Teacwr
- Posts: 87
- Joined: Mon Aug 03, 2015 8:07 pm
- Location: Western Siberia GMT+6
Re: Prelude: World 11
Do we have a proper bridges in W11 or this system still need a time to polish? Sorry my ignorance if i missed something.
P.S. Looks like my schedule will be fucked up once again. Wipe sweet wipe!
P.S. Looks like my schedule will be fucked up once again. Wipe sweet wipe!