If caves are getting biomes, maybe some existing certain crops, potable plants, trees and whatnot should be farmable in caves and have an actual affinity for growing in them.
Maybe something like stalagooms should be able to grow on tilled land and farmed but only underground rather than relying only on pots?
Maybe tubers and cabbage should all be able to grow underground?
MAYBE even growing certain crops that can actually be grown underground have a higher chance of LOSING quality, but a very minor chance to produce an offspring that is like a new plant that actually thrives in caves and when planted and cultivated has normal +,- mechanics.
example, beets can be grown underground but have a low chance of hitting a + quality increase,
when picking a beet crop underground you have a weird-beetroot-%-chance of it being harvested as White Beet or Raddish. This new vegetable, which has new stat gains and recipes, can be planted and cultivated only underground and regains its normal +,- quality increase mechanics
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
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yozzik111
- Posts: 259
- Joined: Thu Dec 22, 2011 10:30 am
Re: Cave Farming
Yes pls. A lot of us seen everything and to start once again in world 11 we need something really different.
Yormungandr, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl who's watching.
P.S. More nice hats please!
P.S. More nice hats please!
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Cave Farming
Change for the sake of change is not a very good reason to change something that works.yozzik111 wrote:Yes pls. A lot of us seen everything and to start once again in world 11 we need something really different.
sabinati wrote:do you expect me to just check the forum constantly, fuck off

