Since we will have oceans and waterways that attach to mainland that surely has lakes and rivers, it would make sense to have brackish water ecosystems in the areas where ocean water and fresh water meet. Saltwater swamps, tidal pools, wetlands, marshes and salty mudflats have many interesting flora and fauna.
for animals there is Mudskippers, Alligators, Shrimp, Gobies, Clams, Fiddler Crabs
for plants there is Sea Asparagus, Mangrove Trees, Dulse, Sea Lavender
probably tons more too, just thought it would be a cool new little group of biomes
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Zentetsuken
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Granger
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Re: Brackish water flora and fauna
Slight problems with most of them as of the geographic setting of the game, but more natural biomes would be fun.Zentetsuken wrote:for animals there is Mudskippers, Alligators, Shrimp, Gobies, Clams, Fiddler Crabs
for plants there is Sea Asparagus, Mangrove Trees, Dulse, Sea Lavender
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
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Re: Brackish water flora and fauna
If we are getting ocean and multiple continent then I think geographic setting becomes more loose.Granger wrote:Slight problems with most of them as of the geographic setting of the game, but more natural biomes would be fun.Zentetsuken wrote:for animals there is Mudskippers, Alligators, Shrimp, Gobies, Clams, Fiddler Crabs
for plants there is Sea Asparagus, Mangrove Trees, Dulse, Sea Lavender
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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vatas
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Re: Brackish water flora and fauna
Definitely something worth considering here. Doubt it can make to w11 but if continents and oceans is success, I can definitely see them in w12.
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Basic Claim Safety (And what you’re doing wrong
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)

