Prelude: World 11

Announcements about major changes in Haven & Hearth.
User avatar
Ag_Revol
Posts: 286
Joined: Thu Feb 18, 2016 8:51 pm

Re: Prelude: World 11

Post by Ag_Revol »

When you've added bee nests you've said you want to make them important to make your own bee hive, but it was too late into the world to change something like that, will it be implemented after the wipe?
Make Kebabs Great Again!
W6-8 - Hermit
W9 - Amish Paradise
W10 - Amish Paradise then Hermit
W11 - A.D.
W12 - Lawspeaker of Avalon
W13 - Konung of Norsca
W14 - Konung of Norsca
Mafious
Posts: 276
Joined: Sun Mar 13, 2011 2:08 pm

Re: Prelude: World 11

Post by Mafious »

Ag_Revol wrote:When you've added bee nests you've said you want to make them important to make your own bee hive, but it was too late into the world to change something like that, will it be implemented after the wipe?
i hope they don't because the game needs to be played not worked, they fucked up making stingin nettles give injuries, whats next "you rolled your ankle chasing a rabbit now you can't run for 3 weeks hahaha suck it noob have fun not playing" or "you got sand into your eyes after a gust of wind your percetion is lowered by 50% for 2 days. oh and you also rubbed your eyes too hard sucks for you, now you have reduced vision from that eye for ever"
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
User avatar
GamingRAM
Posts: 609
Joined: Fri Jul 12, 2013 9:47 pm

Re: Prelude: World 11

Post by GamingRAM »

Here's a question regarding oceans, can you still dig tunnels under them?

Personally I'd prefer if you couldn't, making them "true" barriers of sorts.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
Mafious
Posts: 276
Joined: Sun Mar 13, 2011 2:08 pm

Re: Prelude: World 11

Post by Mafious »

GamingRAM wrote:Here's a question regarding oceans, can you still dig tunnels under them?

Personally I'd prefer if you couldn't, making them "true" barriers of sorts.

in the stream they said they didn't had tought about it yet, they did said something about charterstones not working across the ocean, so maybe there isn't going to be transatlantic tunnels either.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Prelude: World 11

Post by jordancoles »

GamingRAM wrote:Here's a question regarding oceans, can you still dig tunnels under them?

Personally I'd prefer if you couldn't, making them "true" barriers of sorts.
I would only accept this if there was no warning and if water just poured down into the tile you mined out and washes you away :twisted:
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
KwonChiMin
Posts: 409
Joined: Fri Mar 05, 2010 7:11 pm

Re: Prelude: World 11

Post by KwonChiMin »

Mafious wrote:
GamingRAM wrote:Here's a question regarding oceans, can you still dig tunnels under them?

Personally I'd prefer if you couldn't, making them "true" barriers of sorts.

in the stream they said they didn't had tought about it yet, they did said something about charterstones not working across the ocean, so maybe there isn't going to be transatlantic tunnels either.
On the other hand hiding roads in tunnels will keep ground level clean and clear. All hail subway.
User avatar
abt79
Posts: 1627
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Prelude: World 11

Post by abt79 »

GamingRAM wrote:Here's a question regarding oceans, can you still dig tunnels under them?

Personally I'd prefer if you couldn't, making them "true" barriers of sorts.
Idk i’d personally like something of a subterranean sea biome, maybe one that also contains mostly deep water to maintain the barrier between the continents and smaller islands, with a seperate feel (less places to mine, more water, unique flora/fauna)
User avatar
tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Prelude: World 11

Post by tyrtix »

a think that need to be addressed properly is the time that needs to recover from wounds. When i recently tried a new toon leaving behind anything made by others, i found that the increase in wildlife spawns, along with all the other ways one can get wounds that needs to be healed, may become a reason why a player just leave the toon healing for two or even three days not playing. Healing rate should be adjusted so at least the next day or two, if you treat your wounds, you should not have reasons to stay put and do nothing because either your stats are too low from damage, or you still have likely 40 hhp.
User avatar
2d0x
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: Prelude: World 11

Post by 2d0x »

abt79 wrote:Idk i’d personally like something of a subterranean sea biome, maybe one that also contains mostly deep water to maintain the barrier between the continents and smaller islands, with a seperate feel (less places to mine, more water, unique flora/fauna)
I agree, it sounds interesting.
Excuse me, I don't speak English.
wlkk011
Posts: 35
Joined: Sat Jan 19, 2019 8:04 pm

Re: Prelude: World 11

Post by wlkk011 »

Ysh wrote: Idea that morality of act can be judge independent of context is laughable.
A despicable person will laugh at noble people and is a custom in the world. We have been out of savage for thousands of years, and it is rare to play a game to bring your humanity back hundreds of thousands of years ago.

Return to “Announcements”