Docks are A+ 10/10 in functionality, but the costs vs how easy they are to be destroyed does not balance out.
In the new world boating and docks are going to be much more important, and docks will also be seen much more often. The issue is that they can be bashed by hand.
The dock itself is almost the same cost as a knarr and yet the dock can be hand bashed but the knarr can not.
Please make docks destroyable with siege equipment, but not by hand.
I'm not sure if it's a thing or not, but setting a minimum spacing of 4-5 tiles between docks could help to prevent unintended walling on lakes and rivers.
Thanks!
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jordancoles
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Fix docks before adding oceans
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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abt79
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Re: Fix docks before adding oceans
I think the problem is that docks could then be used to completely block off rivers. For that reason I wouldnt be against having docks not being solid objects
also this might kind of be a totally separate idea but adding the ability to “extend” them like fences to make long, branching docks would be very pleasing to the eye
also this might kind of be a totally separate idea but adding the ability to “extend” them like fences to make long, branching docks would be very pleasing to the eye
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jordancoles
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Re: Fix docks before adding oceans
I addressed the walling issue in the OPabt79 wrote:I think the problem is that docks could then be used to completely block off rivers. For that reason I wouldnt be against having docks not being solid objects
also this might kind of be a totally separate idea but adding the ability to “extend” them like fences to make long, branching docks would be very pleasing to the eye
Can't make a dock within 4-5 tiles of another dock. There's another issue with people blocking waterways with knarrs, but that is just as much an issue today as it would be with this change to docks
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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abt79
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Re: Fix docks before adding oceans
meh knarrs drift that wouldnt be much of a problemjordancoles wrote:I addressed the walling issue in the OPabt79 wrote:I think the problem is that docks could then be used to completely block off rivers. For that reason I wouldnt be against having docks not being solid objects
also this might kind of be a totally separate idea but adding the ability to “extend” them like fences to make long, branching docks would be very pleasing to the eye
Can't make a dock within 4-5 tiles of another dock. There's another issue with people knocking waterways with knarrs, but that is just as much an issue today as it would be with this change to docks
I also think there are small enough rivers though that it might just be better to have docks be non-solid objects at least until object-controlled objects allow them to be walked on
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azrid
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Re: Fix docks before adding oceans
How about you keep your dirty Canadian nose out of my tar business?


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jorb
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Re: Fix docks before adding oceans
azrid wrote:How about you keep your dirty Canadian nose out of my tar business?
j/k
Will consider.
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Hrenli
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Re: Fix docks before adding oceans
It definitely opens questions of what to do with possible walling via overextending. And will require the ability to walk on docks to make extended parts useful at all. But, still, would be so awesome to have!abt79 wrote:this might kind of be a totally separate idea but adding the ability to “extend” them like fences to make long, branching docks would be very pleasing to the eye
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