Hi, Captain Obvious! Siege for the quest tree %Dwonder-ass wrote:either siege the person and kill them for blocking it or abandon plenty of other trees around.
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2d0x
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Re: quest giver protection
Excuse me, I don't speak English.
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Ag_Revol
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Re: quest giver protection
Holy Crusade indeed2d0x wrote:Hi, Captain Obvious! Siege for the quest tree %Dwonder-ass wrote:either siege the person and kill them for blocking it or abandon plenty of other trees around.
Make Kebabs Great Again!
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boreial
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Re: quest giver protection
Agreeing With Granger on this one, never thought I'ld admit to that!
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Granger
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Re: quest giver protection
Given my comment they might end up behind a palisade, but never on a claim as they would relocate.2d0x wrote:But this does not solve the problem of capturing the questgivers. Tree/stone may be on someone else's claim, behind a palisade. I would like to avoid this.Granger wrote:Quest giver should be free spirits inhabiting the object (tree/stone), they should move to another nearby object should their vessel be destroyed or claimed.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
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Re: quest giver protection
You know, jorb has always been sort of non-commital on this and any time I've seen a comment it was almost like the person who was doing the destruction really wasn't doing anything overall. I might even be inclined to make a wild speculation that they already do respawn in the world... It just causes all the current quests they've given fail.Granger wrote:Quest giver should be free spirits inhabiting the object (tree/stone), they should move to another nearby object should their vessel be destroyed or claimed.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ChildhoodObesity
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Re: quest giver protection
theyre fine as they are t b h
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Hrenli
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Re: quest giver protection
Well, at least having some indication that the tree you are chopping or the stone you are chipping is a quest giver wouldn't hurt. It will be still up to you if you want to be a dick or not, but at least it will be an informed decision.
Too old to rock-n-roll, too young to die.
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SaltyCrate
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Re: quest giver protection
This.ChildhoodObesity wrote:theyre fine as they are t b h
Well, devs disagree with you as Jorb stated that being unable to distinguish quest givers, unless you have quests with them, is a positive thing.Hrenli wrote:Well, at least having some indication that the tree you are chopping or the stone you are chipping is a quest giver wouldn't hurt.
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Hrenli
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Re: quest giver protection
Source? search.php?st=0&sk=t&sd=d&sr=posts&keyw ... b&start=10 doesn't bring anything.SaltyCrate wrote:Well, devs disagree with you as Jorb stated that being unable to distinguish quest givers, unless you have quests with them, is a positive thing.
I would agree that not being able to distinguish it at the first glance is a good thing. Being able to get that info by actual interaction with the object in question is another story. And not being able to get that info at all is arguably the worst approach.
Too old to rock-n-roll, too young to die.
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SaltyCrate
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Re: quest giver protection
It was mentioned during one of the streams some months back as a comment on a similar proposal. I wouldn't be able to find the exact stream without certain effort and I am not sure I care enough to bother. Whether you take my word for it or not it wouldn't change the cnaces of it being implemented.