The "island spawning" was definitely an issue in legacy worlds. I remember some of the posts. One, if memory serves, was 10 tile wide island. Could you even get enough LP, even with as many discoveries as there are now, to get swimming to get off the island? (At least swimming isn't a death sentence if you have less than 100 CON.)Kaios wrote:The one issue I do see them needing to address would be alt spawning for the most ideal location which many players try to do. I feel a mainland type of spawning mechanic is going to be necessary if they want players to start in locations where they can build up enough skills to move further out rather than spawning on some tiny island without enough resources and becoming trapped.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Prelude: World 11
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Prelude: World 11
Wipe this friday, not next.
Also, I'm sure it has been said already:
Wilderness totems should have no cooldown, no clay requirement. We want to group with our friends, and it shouldn't be a pain in the ass. Bring back the Totem requirements after day 1, maybe.
Also, I'm sure it has been said already:
Wilderness totems should have no cooldown, no clay requirement. We want to group with our friends, and it shouldn't be a pain in the ass. Bring back the Totem requirements after day 1, maybe.


ass blast USA
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Mafious
- Posts: 276
- Joined: Sun Mar 13, 2011 2:08 pm
Re: Prelude: World 11
being the only one in an island of moderate size, could be an interesting experience lol, you can craft a leather ball a name him wilson.MagicManICT wrote:The "island spawning" was definitely an issue in legacy worlds. I remember some of the posts. One, if memory serves, was 10 tile wide island. Could you even get enough LP, even with as many discoveries as there are now, to get swimming to get off the island? (At least swimming isn't a death sentence if you have less than 100 CON.)Kaios wrote:The one issue I do see them needing to address would be alt spawning for the most ideal location which many players try to do. I feel a mainland type of spawning mechanic is going to be necessary if they want players to start in locations where they can build up enough skills to move further out rather than spawning on some tiny island without enough resources and becoming trapped.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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spavaloo
- Posts: 329
- Joined: Fri Mar 23, 2012 4:33 am
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Prelude: World 11
"Flying or crawling, the end is clear: all will lay in the earth, all will turn to dust..." (С) "Song of a Falcon" by Maxim Gorky, 1902spavaloo wrote:Oh no. Oh God no.
This means I have to start playing again.
Excuse me, I don't speak English.
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Prelude: World 11
I'm so on the fence with what I want to happen with underground below the ocean. I feel like it would eliminate the entire need for the ocean if we can just get across the world on level 1. Maybe we need a super dangerous level 6 that finally is "underneath" the ocean floor where roads simply cannot be constructed.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Prelude: World 11
Or the simple solution of no underground connection between continents.Zentetsuken wrote:I'm so on the fence with what I want to happen with underground below the ocean. I feel like it would eliminate the entire need for the ocean if we can just get across the world on level 1. Maybe we need a super dangerous level 6 that finally is "underneath" the ocean floor where roads simply cannot be constructed.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Prelude: World 11
It just seems weird to have an ocean mirrored underground, like it should be a wall of water right? However, I know that is probably not possible and wont be functional at all, so I am hoping that we have some crazy dangerous whale like monsters underground.Granger wrote:Or the simple solution of no underground connection between continents.Zentetsuken wrote:I'm so on the fence with what I want to happen with underground below the ocean. I feel like it would eliminate the entire need for the ocean if we can just get across the world on level 1. Maybe we need a super dangerous level 6 that finally is "underneath" the ocean floor where roads simply cannot be constructed.
Level 5 Kraken?
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Prelude: World 11
https://en.wikipedia.org/wiki/Mariana_Trench
And some unmineable neutronium walls that separate the characters from the water.
Or skip these and let them drown should they dig too far.
And some unmineable neutronium walls that separate the characters from the water.
Or skip these and let them drown should they dig too far.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Prelude: World 11
Just have it so that if a player tries to dig through a tile under the ocean they get a message like "Beyond here you hear only the whale's song." or something like that.Zentetsuken wrote:It just seems weird to have an ocean mirrored underground, like it should be a wall of water right? However, I know that is probably not possible and wont be functional at all, so I am hoping that we have some crazy dangerous whale like monsters underground.
Level 5 Kraken?

