Granger wrote:
Or skip these and let them drown should they dig too far.
I understand that you never had a miner in W10 or just hate your toons. :/ Unminable tiles sound much more reasonable.
And why not just deep lake mirroring the surface ocean? That would at least break roads. With no shallows, so building a knarr would be impossible and monsters if you will to stop boats. Make the journey dangerous, but not impossible.
And here I should apologize for my spelling... But I won't! Deal with it
Granger wrote:
Or skip these and let them drown should they dig too far.
I understand that you never had a miner in W10 or just hate your toons. :/ Unminable tiles sound much more reasonable.
And why not just deep lake mirroring the surface ocean? That would at least break roads. With no shallows, so building a knarr would be impossible and monsters if you will to stop boats. Make the journey dangerous, but not impossible.
I suggested earlier in the thread that there should be a new type of tile, more common the further you get from mined/cave area on the level above. These tiles are mineable but not supportable (ie supports do not effect them) and drop deep water tiles, "flooding" our mines. Caves would not spawn under the oceans.
Make it so mining under the ocean opens deep water tile so there is no way to place a support. Then leave normal cave-in mechanics, possibly with slightly more than normal percentage of cave-in tiles, Water tiles make it impossible to memorize caveins, except by custom clients or on external sheet.
That will make roads impossible and water tunnel if it is ever built, will be paid with hard work and numerous deaths. And most likely it will be still a cancer to navigate.
And some unmineable neutronium walls that separate the characters from the water.
Or skip these and let them drown should they dig too far.
This would be my solution (Yes, either of them). The ocean should definitely be mirrored underground to prevent road building to bypass the oceans.
jorb: I don't want *your* money. You are rude and boring. Go away. Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead. Avu: The end is near it has finally come to pass: I agree with Lunarius... Shubla: There are also other reasons to play this game than to maximize your stat gain.