Worse? It's easy: fear (the character is out of control) and panic (the player runs uncontrollably).Granger wrote:...I'm sure you could come up with more an better (=worse for the player) stuff.
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2d0x
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Re: Caves should be dark as fook again.
Excuse me, I don't speak English.
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Ysh
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Re: Caves should be dark as fook again.
Then when poor nab wander into cave to see what is hole in earth, he will panic and run deeper into cave and become trap. Surely you must think of this nab.2d0x wrote:Worse? It's easy: fear (the character is out of control) and panic (the player runs uncontrollably).Granger wrote:...I'm sure you could come up with more an better (=worse for the player) stuff.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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2d0x
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Re: Caves should be dark as fook again.
Panic, and then endless fear %Е Oh, if a player is saved (by someone?), then nightmares must follow him (self-generated Nidbanes)! And permanent claustrophobia, of course.Ysh wrote:Then when poor nab wander into cave to see what is hole in earth, he will panic and run deeper into cave and become trap. Surely you must think of this nab.2d0x wrote:Worse? It's easy: fear (the character is out of control) and panic (the player runs uncontrollably).Granger wrote:...I'm sure you could come up with more an better (=worse for the player) stuff.
Excuse me, I don't speak English.
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MagicManICT
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Re: Caves should be dark as fook again.
What is this, Call of C'thulu?2d0x wrote:Panic, and then endless fear %Е Oh, if a player is saved (by someone?), then nightmares must follow him (self-generated Nidbanes)! And permanent claustrophobia, of course.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
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Re: Caves should be dark as fook again.
MagicManICT wrote:What is this, Call of C'thulu?
I would settle with stumbling + faceplant + concussion, plus the inability to interact with unlit parts of the world (with animals still wanting to eat them).
Should be plenty enough motivatation for players to have light.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
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Re: Caves should be dark as fook again.
If an animal were to initiate combat with a player (vs the player trying to hunt out the animal, I think a serious penalty could be worked out to factor in the complete lack of sight instead of just disallowing any interaction. After all, one can feel around and can use audio information to help.Granger wrote:I would settle with stumbling + faceplant + concussion, plus the inability to interact with unlit parts of the world (with animals still wanting to eat them).
Should be plenty enough motivatation for players to have light.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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blinx
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Re: Caves should be dark as fook again.
I don't know about you guys, but I for one am actually capable of moving around without faceplanting and giving myself a fuckin concussion (you'd have to fall pretty fucking badly to get concussed) in even complete darkness - albeit much more slowly than with light.
Blind people seem to manage okay without concussing themselves, too.
Furthermore, over long periods of time the human eye can adjust to use pretty tiny amounts of light, which would inevitably leak into the cave system from the minehole/cave entrance to some degree, at least within a few hundred meters of them.
Also, I would think animals would be more disturbed/aggro'd by a light source in an otherwise dark environment, rather than less - so having animals attack you for not having a light source is kind of silly IMO.
I would suggest: Forcing walk or crawl speed when not in a lit area, at least underground. One can move safely in complete or near-complete darkness, but not quickly.
Blind people seem to manage okay without concussing themselves, too.
Furthermore, over long periods of time the human eye can adjust to use pretty tiny amounts of light, which would inevitably leak into the cave system from the minehole/cave entrance to some degree, at least within a few hundred meters of them.
Also, I would think animals would be more disturbed/aggro'd by a light source in an otherwise dark environment, rather than less - so having animals attack you for not having a light source is kind of silly IMO.
I would suggest: Forcing walk or crawl speed when not in a lit area, at least underground. One can move safely in complete or near-complete darkness, but not quickly.
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2d0x
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Re: Caves should be dark as fook again.
Leak stamina (otherwise you can dig, almost without moving) and low perception as an option?blinx wrote:I would suggest: Forcing walk or crawl speed when not in a lit area, at least underground. One can move safely in complete or near-complete darkness, but not quickly.
Excuse me, I don't speak English.
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Damon_Cooper
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Re: Caves should be dark as fook again.
Shouldn't we need the ability to display more then 3 light sources at first? How would I navigate through my under ground base if it would be in complete darkness (though hiddenly "litted")?
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Gensokyo
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Re: Caves should be dark as fook again.
Could always just not send mob and tile update information while said things are in the dark, allowing for the caves to stay non-pitch black while still giving light a reason to exist.
There would have to be some sort of implementation of an earlier carryable light source though, as otherwise the early days would be incredibly shitty.
There would have to be some sort of implementation of an earlier carryable light source though, as otherwise the early days would be incredibly shitty.