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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Prelude: World 11
Wilderness Beacons will be still as they are or you will allow people to play together from start?
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ghandhikus
- Posts: 230
- Joined: Fri Jan 18, 2013 4:07 pm
- Location: UK
Re: Prelude: World 11
To be honest, group start could be a thing, it's not that hard to implement too. Code for normal distribution is already here from legacy, and still exists in charter stones.
edit: for example, you could input group code, for a few hours after spawning somewhere in the world. Only temporarily at first month at least, to avoid people mass spawning near villages. It could also be limited to like 5 people spawning. After that it will no longer be viable for spawning there.
edit: for example, you could input group code, for a few hours after spawning somewhere in the world. Only temporarily at first month at least, to avoid people mass spawning near villages. It could also be limited to like 5 people spawning. After that it will no longer be viable for spawning there.
Last edited by ghandhikus on Tue Jan 22, 2019 8:19 pm, edited 1 time in total.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Prelude: World 11
https://youtu.be/tekV3IRyvyY?t=6046terechgracz wrote:Wilderness Beacons will be still as they are or you will allow people to play together from start?
Too old to rock-n-roll, too young to die.
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HappyBuffalo
- Posts: 141
- Joined: Sun Dec 18, 2016 10:17 am
Re: Prelude: World 11
Getting together is a part of game-play. Wilderness beacon is more than needed. In some other big titles I won't tell the name you have to run 5 hours straightghandhikus wrote:To be honest, group start could be a thing, it's not that hard to implement too. Code for normal distribution is already here from legacy, and still exists in charter stones.
edit: for example, you could input group code, for a few hours after spawning somewhere in the world. Only temporarily at first month at least, to avoid people mass spawning near villages. It could also be limited to like 5 people spawning. After that it will no longer be viable for spawning there.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Prelude: World 11
In legacy, you just set a hearth secret and spawned at the person's hearth fire. No beacon needed, but it is greatly appreciated.HappyBuffalo wrote:Getting together is a part of game-play. Wilderness beacon is more than needed. In some other big titles I won't tell the name you have to run 5 hours straight
It could be a bit cheaper, though.
This is what you get for playing bad cop all the time.Yorla wrote:Nope. Not without warning me in advance.Granger wrote:Let me make a slight joke from time to time please, will you?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Ysh
- Posts: 5953
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- Location: Chatting some friends on forum
Re: Prelude: World 11
I think beacon is fine. I like that there is some cost to spawn new character to particular location. I will not mind if there is more expensive beacon object that can be used more than one time though.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Prelude: World 11
"Small announcement of minor importance: Granger about to make a joke next Friday"Yorla wrote:Nope. Not without warning me in advance.
Too old to rock-n-roll, too young to die.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Prelude: World 11
But then you have charter stones for this, yes? If you're looking for something for the wilderness, you run into the same possibility of abuse that caused the introduction of the beacon for spawning in friends and alts.Ysh wrote:I will not mind if there is more expensive beacon object that can be used more than one time though.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Prelude: World 11
Indeed!MagicManICT wrote:But then you have charter stones for this, yes?Ysh wrote:I will not mind if there is more expensive beacon object that can be used more than one time though.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Prelude: World 11
Charter stones don't help early world when it comes to gather your friends so the group can erect a village.

Will try not to forget, to not add to the confusion by accidentHrenli wrote:"Small announcement of minor importance: Granger about to make a joke next Friday"Yorla wrote:Nope. Not without warning me in advance.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020






