Fear the Beast!

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Finigini
Posts: 232
Joined: Sat Mar 19, 2011 5:03 am

Re: Fear the Beast!

Post by Finigini »

I'm hoping future combat changes will change the way characters and mobs engage with each other and in return fix the way AI behaves in combat. Getting stuck on objects, running around, and swarming is dumb.
User avatar
Uriel
Posts: 780
Joined: Fri May 28, 2010 5:00 pm

Re: Fear the Beast!

Post by Uriel »

blinx wrote:No, because:

1) No.

2) It being a bad idea to fight something way stronger than you never stopped anyone from being stupid enough to do it.

3) This would prevent people who actually get large groups of players together to cooperatively hunt from doing so.

4) Honestly, if someone is willing to make a bunch of alts just to kill animals with they deserve the benefits of that labor. You'd need a LOT of them to really make that work.

5) q of animals doesn't affect strength

6) q of animals wont be high at world gen, q of wild animals is raised by quest completions
As for point 6 -Have there been some kind of changes I don't know? I had q300+ bear spawn before quest mechanics including raising q of animals.
CaddoPuma
Posts: 236
Joined: Tue Jan 16, 2018 1:56 am
Location: Shreveport,Louisiana, USA

Re: Fear the Beast!

Post by CaddoPuma »

Uriel wrote:
blinx wrote:...6) q of animals wont be high at world gen, q of wild animals is raised by quest completions
As for point 6 -Have there been some kind of changes I don't know? I had q300+ bear spawn before quest mechanics including raising q of animals.
There will be lots of changes to every mechanic involved in this scenario (combat, player stats, & quests) and at this point, none of us know what these changes are. But it seems he is basing his position on an incomplete knowledge of current mechanics.

Return to “Critique & Ideas”