RFC: Metal spiraling

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: RFC: Metal spiraling

Post by shubla »

Mario_Demorez wrote:Go here: https://discord.gg/ZS5s23
Talk for like two seconds with anyone in there. About all your problems
Or maybe come and join #haven on Synirc?
http://irc.lc/synirc/haven/hearthling
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: RFC: Metal spiraling

Post by DDDsDD999 »

Smelt cast iron -> make into bloom -> character with bad metalworking skills tries to get a +10% crit on cast iron -> go to step 1 with these bars again

Repeat until you have enough bars above the quality of your current anvil/hammer to remake them. Ore quality becomes less important the moral you spiral the bars and the higher quality your anvil/hammer are.
.
Image
Image
Image
Image
Image
User avatar
ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: RFC: Metal spiraling

Post by ChildhoodObesity »

tbh i think this mechanic is v good for the game...
User avatar
Ozzy123
Posts: 2483
Joined: Sat Feb 11, 2012 4:27 pm

Re: RFC: Metal spiraling

Post by Ozzy123 »

I hope you guys won't entirely remove the mechanic, would be nice if higher Q ore would be more rewarding as using q10 cast iron bars to get q5000 wrought bars kinda sucks but overall the mechanic is actually good.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
Puc26
Posts: 7
Joined: Sun Nov 30, 2014 7:51 pm

Re: RFC: Metal spiraling

Post by Puc26 »

I think that one of the solutions may be the introduction of tool wear. This will increase the value of the manufactured product and at the same time slow down the process of rapid increase in the quality of metals. At present, a lot of work and iron was needed to conquer the quality of metal. In a moment when 1 smith hammer can be used only - for example - 100 times, the process of obtaining a higher quality slows down. It will also allow lower quality items to retain any value, and high-quality tools will not cost so much
User avatar
Ardennesss
Posts: 1171
Joined: Sun Oct 06, 2013 4:22 pm

Re: RFC: Metal spiraling

Post by Ardennesss »

In this Thread : Sprucecaps who are unaware of the monumental scale spiraling is done on, comment on how spiraling is done.

Spiraling is fine, the only way you're going to fix it is to ban custom clients. The mechanics behind how it works are not the problem, it's the scale.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: RFC: Metal spiraling

Post by jorb »

Ozzy123 wrote:overall the mechanic is actually good.
That is my impression as well. I have enjoyed that cast iron has a price on the market.
would be nice if higher Q ore would be more rewarding
Indeed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

Re: RFC: Metal spiraling

Post by wonder-ass »

it took 2 years to get to the crazy quality were at today, spiraling isnt broken its quite fun actually. whats broken is that nobody can compete with people that spiraled the first as they will always be ahead of q unless you get some godly rng 10% pulls.
see homo sexuality trending,. do not do that.
User avatar
SaltyCrate
Posts: 160
Joined: Fri Nov 04, 2016 6:34 pm

Re: RFC: Metal spiraling

Post by SaltyCrate »

First, as was noted before the +10% random quality roll is the entire point and enabler of this whole process. (Are you sure that it is actually +10%? Wiki says that it is 10% chance for 20% increase in quality and this is also what I recall from memory, but maybe both wiki and my memory are outdated.)

You already have a pretty good solution for your second problem, so this leave us with the first one. But here is the thing: while it is true that metal spiraling exagerrates it, even without spiraling at all the fact that "qualities of metal (or iron, at least) seem to depend mainly on the equipment used, rather than the ore" is still very true simply by virtue of relatively long crafting chain. Let's take Chainmail Shirt for simple crafting example: applying wiki formulas to the whole process we get that ore quality are factored with the coefficient of 162 / 1024 or 0.158 in the quality of final product (other coefficients are: smelter - 81/1024, coal - 81/1024, anvil - 400/1024, hammer - 300/1024). So will even removing spiraling entirely solve the problem you want to solve?

That is not to say that there couldn't be other problems found with metal spiraling itself. Depends on what one want in the end, really. I think either of your solutions seems works for removing metal spiraling. Another possible and maybe simpler solution which came to mind is to halve the percentage value of possible quality increase. From what I recall of participating in spiraling process, qualities of finery forge and coal lag behind quality of metal, and thus already apply softcap at creating blooms part. But the current potential quality increase when forging the bloom outvalues this softcap. Which would not necessarily be the case with the numbers changed.

Let's say we have q1000 anvil, q1000 hammer, q100 cast iron and q500 average of finery forge and coal. Here is comparative process of quality increase with the +20% modifier:
1. cast iron -> bloom: q100 (no change, since average of finery forge and coal only softcaps)
bloom - > cast iron: q493.7 (simply by the formula, assuming no crit in quality)
2. cast iron -> bloom: q493.7 (still the same)
bloom - > cast iron: q715.2 (still assuming no crit)
3. cast iron -> bloom: q607,6 (softcap applies)
bloom - > cast iron: q935,1 assuming the crit (q779.2 with no crit)
4. cast iron -> bloom: q717,5
bloom - > cast iron: q1009,4 assuming the crit (q841.2 with no crit)
Which is already an increase of quality compared to anvil and hammer. Usually at least one more step is made for more significant increase at the cost of cast iron bars, but I will omit it.

Now let's see what will happen with +10% modifier:
Steps 1 and 2 are the same.
3. cast iron -> bloom: q607,6 (also the same)
bloom - > cast iron: q857,1 assuming the crit (q779.2 with no crit)
4. cast iron -> bloom: q678,5
bloom - > cast iron: q901,4 assuming the crit (q819.2 with no crit)
5. cast iron -> bloom: q700,5
bloom - > cast iron: q914,4 assuming the crit (q831.2 with no crit)
And it marginally increases afterwards, but at a very slow rate, reaching equilibrium before q1000.
In this scenario simple reducing of percentage high roll from +20% to +10% allows avoiding infinite spiraling of metal. Obviously, it depends on how far qualities of finery forge and coal actually lag behind. However I feel that the gap in qualities in this scenario is somewhat realitistic, if not smaller than it usually is.
User avatar
Pupsi
Posts: 550
Joined: Mon Jun 06, 2011 4:31 am
Location: heheh

Re: RFC: Metal spiraling

Post by Pupsi »

As a miner i hate spiraling, its so boring but necessary. I would love to see more extremely rare high q nodes (both for ores/coal) instead of spiraling (at least i would be able to trade my goods without autism called spiraling). Gold was too common in previous worlds - i think it should be more rare. or maybe more mine levels with higher q but with much greater requirement on strength and tools.
I would also like to see that a pickaxe, a hammer, and other tools have fatigue - so to speak, as in real life - iron has the ability to scratch, so that you would have to update the tool all the time. You could have option to repair but with decreasing of quality
Last edited by Pupsi on Thu Jan 24, 2019 12:39 am, edited 3 times in total.
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P

Return to “Critique & Ideas”