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Pupsi
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Re: RFC: Hunting Exploits
Make animals swim and give them ability to enter into houses, pass though objests like bodies, caves etc and make path finding a little less stupid
At least they could be able to destroy building signs
Last edited by Pupsi on Thu Jan 24, 2019 12:42 am, edited 1 time in total.
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Massa
- Posts: 1748
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Re: RFC: Hunting Exploits
Your answer to us sploiting was things like fleeing, or (actually quite logical) defenses being broken in silly manners.jorb wrote:I guess the thing that bothers me most with sploits is that you never even risk anything. That's not true IRL. Sometimes, IRL, the mammoth wins.
Put 60+ arrows into a bear and it takes off in the other direction at Mach 5? Of course we're going to cheese it! I cheese things because of fleeing, not much else. It's such a nightmare to chase something you have no realistic means of ever catching. Animal health should have a real affect on its speed.
But beyond that, yes. People, in real life, find the most efficient manner of risking the least. We used to trap those motherfuckers, where is the risk in that? A lot less risk in taking down a saber tooth tiger if you have 15 jackasses instead of 1. If you 'remove' these 'exploits' (trapping an animal so it can't flee, as in, cornering it, is not an exploit, it's human logic) then quite a few animals are basically untouchable without some even cheesier meme souffle, or a horse to chase the fuckers down. By the time you have a horse, you're able to kite them or just... tank them.
Our 'cheese' strats, due to the way your combat already works, is hugely dangerous. Someone putting 300 q6 arrows into a bear isn't shit. They are hindering themselves by doing patently stupid things. Openings are so much more fluid than they were in legacy, which means cheese is already almost out the window.
No one is killing a mammoth early game. It's not happening. No one is cavepunching them, or managed to get them to a lake or some shit. That doesn't happen.
I think animals are fine as they are.


ass blast USA
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Massa
- Posts: 1748
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Re: RFC: Hunting Exploits
I third this.Ozzy123 wrote:Well actually that's so damn true, doing all the "cheesy" tactics with animal blocking and stuff actually feels like hunting, if not that then people will just wait till they can fight the animals without losing a single hitpoint because there is no point to hunt and get wounds that you will have to heal for so long.NOOBY93 wrote:I'm gonna go ahead and say this: cheesehunting feels more like actual hunting than normal manfight combat system pve hunting does. if you remove cheesy ways to hunt people will just grind stats until they can kill the animal with closed eyes with uppercut and sideswipe.
Punching a bear to death isn't hunting.
Luring a bear to a compromising position and trying to manage it until then is the real challenge.


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leonrod
- Posts: 2
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Re: RFC: Hunting Exploits
My concern about hunting is the quantity of animals in an area. No matter how much you kill, you dont have to worry about scarcity. Not sure in early game, with many players competing if its a problem, though.
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Massa
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Re: RFC: Hunting Exploits
this is another thingleonrod wrote:My concern about hunting is the quantity of animals in an area. No matter how much you kill, you dont have to worry about scarcity. Not sure in early game, with many players competing if its a problem, though.
getting animal resources will just be annoying due to how many fuckers are coming after them all.


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Ozzy123
- Posts: 2483
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Re: RFC: Hunting Exploits
I completly agree with you, although honestly the early world cheesy hunting with my friends when we were trying to block the mammoth with logs and then sometimes we screwed up and lost like 50% of our health or even if we didn't screw up it still was really fun and rewarding, now later when we got the stats up walking up to it and spamming sideswipe its not fun anymore. One of my friends that started playing recently said that shooting a boar from a boat and then chasing it down when it flees was the most fun out of the 10 hours he played for now.jorb wrote:I guess the thing that bothers me most with sploits is that you never even risk anything. That's not true IRL. Sometimes, IRL, the mammoth wins.
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Ants
- Posts: 1842
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Re: RFC: Hunting Exploits
This. Legit traps would be better than cheesing.azrid wrote:People are roleplaying trapping when they hunt because haven doesn't have traps supported by intended game mechanics yet.
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Mario_Demorez
- Posts: 599
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Re: RFC: Hunting Exploits
This topic is not one of the problems you need to be focused on. You are pretty hypocritical if you say hunting has no dangers involved and you are the one who removed death by ANY animal, including trolls.
Last edited by Mario_Demorez on Thu Jan 24, 2019 12:53 am, edited 1 time in total.
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Vigilance
- Posts: 3561
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Re: RFC: Hunting Exploits
i dont think cheese hunting is a bad thing tbh
it requires an astronomical amount more effort and time than legit uppercut uppercut sideswipe spam and tbh even if someone wants to spend the decade cheesing a bear for their day 1 hides while im just gonna swipe small woodland creatures for a few minutes for the same amount of hide thats totally cool too
the only genuinely unhealthy mechanics with hunting i think right now is shit being able to block anti-cheese mechanics like trunk gunk, and the mechanic the animals possess called "infinite stamina speeds beyond a hearthling's capability"
if you want to make these sort of hunting strategies in this thread worthless we need to be able to use some kind of slows, traps, etc.
it requires an astronomical amount more effort and time than legit uppercut uppercut sideswipe spam and tbh even if someone wants to spend the decade cheesing a bear for their day 1 hides while im just gonna swipe small woodland creatures for a few minutes for the same amount of hide thats totally cool too
the only genuinely unhealthy mechanics with hunting i think right now is shit being able to block anti-cheese mechanics like trunk gunk, and the mechanic the animals possess called "infinite stamina speeds beyond a hearthling's capability"
if you want to make these sort of hunting strategies in this thread worthless we need to be able to use some kind of slows, traps, etc.

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kilakan
- Posts: 408
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Re: RFC: Hunting Exploits
Traps, animals bleeding to death if you chase them while they are fleeing, and animals having stamina so you can run them to ground (like real primitive hunters) would all be solutions. Otherwise the early game hunting, blocking them in with logs or boats on the water is the only way to effectively kill anything. Most of the time I still block them in even when I can melee them to death cause loosing an animal as it mach speeds off into a swamp is really not fun, it's made so much worse too if you are using ranged since you can't currently aim at a moving target with any chance of hitting.
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