Prelude: World 11

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 11

Postby Jackwolf » Thu Jan 24, 2019 6:15 am

I mimic VDZ's curiosities; I've got some vacation and sick time to use.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Re: Prelude: World 11

Postby Damon_Cooper » Thu Jan 24, 2019 9:16 am

jorb wrote:This thread will be updated with relevant links to such threads when and as we post them.

will it?
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Re: Prelude: World 11

Postby Granger » Thu Jan 24, 2019 9:47 am

Damon_Cooper wrote:
jorb wrote:This thread will be updated with relevant links to such threads when and as we post them.

will it?

I just have, so the devs can concentrate on what only they can do.
Thanks for pointing out that the links were still missing.
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Re: Prelude: World 11

Postby Damon_Cooper » Thu Jan 24, 2019 11:06 am

Granger wrote:
Damon_Cooper wrote:
jorb wrote:This thread will be updated with relevant links to such threads when and as we post them.

will it?

I just have, so the devs can concentrate on what only they can do.
Thanks for pointing out that the links were still missing.

Thx for adding, maybe it would bring more ppl in discussion
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Re: Prelude: World 11

Postby Granger » Thu Jan 24, 2019 12:33 pm

Damon_Cooper wrote:Thx for adding, maybe it would bring more ppl in discussion

The topics have been on the first page of 'active topics' since they exist, so anyone should have seen them (I guess).
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Re: Prelude: World 11

Postby Damon_Cooper » Thu Jan 24, 2019 2:16 pm

Granger wrote:
Damon_Cooper wrote:Thx for adding, maybe it would bring more ppl in discussion

The topics have been on the first page of 'active topics' since they exist, so anyone should have seen them (I guess).

You don't count this one as one of them?
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Re: Prelude: World 11

Postby MagicManICT » Thu Jan 24, 2019 2:23 pm

It's an older conversation. IfUnless jorb wishes to bump it at this point and add in more thoughts or ask for extra feedback, I don't think it should be added here. The FEP system and quality levels are the primary reason for the reset from what I gather.

edit: my editing skills suck.
Last edited by MagicManICT on Thu Jan 24, 2019 2:35 pm, edited 1 time in total.
Reason: poor grammar strikes again!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Prelude: World 11

Postby Damon_Cooper » Thu Jan 24, 2019 2:30 pm

my bad, didn't look at date... it's kinda messy in C&I section these days
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Re: Prelude: World 11

Postby Tsutla » Thu Jan 24, 2019 6:10 pm

Good time to separate ambience/campfire sounds from music bits, playing own music with haven ambience present would be nice sometimes :P
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Re: Prelude: World 11

Postby neofenris » Fri Jan 25, 2019 10:21 pm

Hype ! Might as well try to play with other people this time... or not ! Haha
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