Terry Pratchett, in Thief of Time, wrote:Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it saying 'End-of-the-World Switch. PLEASE DO NOT TOUCH', the paint wouldn't even have time to dry.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: quest giver protection
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: quest giver protection
Oh yeah! Some time ago I was creating a message about an empty file in one forum and attached a file of 0 bytes. On the first day it downloaded more than 1k people :\Granger wrote:Terry Pratchett, in Thief of Time, wrote:Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it saying 'End-of-the-World Switch. PLEASE DO NOT TOUCH', the paint wouldn't even have time to dry.
Excuse me, I don't speak English.
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: quest giver protection
IMO it would be great if questgiver spirits were hopping from one host to another at random, lets say once a week, within some general area on the map. That would make autopiloting quests impossible.
Memories of pain
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: quest giver protection
What would be funny if there was a chance of quest giver spirit jumping to the character which cut/chipped it. You couldn't log out and now either have to bear other hearthlings bringing you their carrots for quests or fight them off...
Too old to rock-n-roll, too young to die.
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: quest giver protection
Really funny %)Hrenli wrote:What would be funny if there was a chance of quest giver spirit jumping to the character which cut/chipped it. You couldn't log out and now either have to bear other hearthlings bringing you their carrots for quests or fight them off...
Excuse me, I don't speak English.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: quest giver protection
+1Hrenli wrote:What would be funny if there was a chance of quest giver spirit jumping to the character which cut/chipped it. You couldn't log out and now either have to bear other hearthlings bringing you their carrots for quests or fight them off...
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: quest giver protection
Inform the yorb. A solution has arisen!Jackwolf wrote:+1Hrenli wrote:What would be funny if there was a chance of quest giver spirit jumping to the character which cut/chipped it. You couldn't log out and now either have to bear other hearthlings bringing you their carrots for quests or fight them off...
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: quest giver protection
stop with this nonsense. it's good how it is. sink or swim. protect or dont give a fuck.