Client performance update thread

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Ukhata
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Re: Client performance update thread

Post by Ukhata »

Finigini wrote:Slowly but surely. Thank you for your hard work!
+2
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shubla
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Re: Client performance update thread

Post by shubla »

Ukhata wrote:
Finigini wrote:Slowly but surely. Thank you for your hard work!
+2
We dont know how much the fps has improved yet, so you should not be too excited!
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iamahh
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Re: Client performance update thread

Post by iamahh »

loftar wrote:The bugs themselves are often simple and easy to fix, but actually finding them really takes time.
any chances of a temporary server with automatic debug report?

players would love stress test for sure
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wonder-ass
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Re: Client performance update thread

Post by wonder-ass »

loftar best way to find the bugs is to let multiple people play it and stress test it and notify you on bugs they find.
see homo sexuality trending,. do not do that.
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loftar
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Re: Client performance update thread

Post by loftar »

Oh, I didn't mean "finding" bugs as in encountering them, but as in finding their root cause. I've no problem encountering them. Either way, it's not like the client works in actual gameplay situations yet anyway, so having others testing it wouldn't be an option even if it would conceivably help.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
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Re: Client performance update thread

Post by shubla »

Maybe a new update of the situation would be suitable as W11 begins?
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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kitsune121x
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Re: Client performance update thread

Post by kitsune121x »

World 11 so far it's the most smooth running world I've ever been in for the game especially with the numbers or able to get on the game now Jesus Christ keep up the good work
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vatas
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Re: Client performance update thread

Post by vatas »

kitsune121x wrote:World 11 so far it's the most smooth running world I've ever been in for the game especially with the numbers or able to get on the game now Jesus Christ keep up the good work
That's more of a server than a client thing. They do deserve credit for that, though.
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kitsune121x
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Re: Client performance update thread

Post by kitsune121x »

most of the time when I have leg issues with the game is when there's a lot of people on it and this time around no issues at all when the server is under strain that's when I start seeing problems or after I play 12 hours cuz I think there's a memory leak in the Amber and Ender client cuz I don't turn the game off I don't have a job
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shubla
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Re: Client performance update thread

Post by shubla »

Client performs quite well when there aren't many objects visible. (Especially animated ones, like animals)

I am sure that FPS will drop when people build bigger villages.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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